Merge branch 'master' into 1.17
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@@ -7,7 +7,6 @@ import java.util.function.BiConsumer;
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import carpet.CarpetServer;
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import carpet.network.ServerNetworkHandler;
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import carpet.utils.Messenger;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.command.CommandManager;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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@@ -26,10 +25,43 @@ public class TickSpeed
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public static ServerCommandSource tick_warp_sender = null;
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public static int player_active_timeout = 0;
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public static boolean process_entities = true;
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public static boolean deepFreeze = false;
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public static boolean is_paused = false;
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private static boolean deepFreeze = false;
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private static boolean is_paused = false;
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public static boolean is_superHot = false;
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/**
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* @return Whether or not the game is in a frozen state.
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* You should normally use {@link #process_entities} instead,
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* since that one accounts for tick steps and superhot
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*/
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public static boolean isPaused() {
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return is_paused;
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}
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/**
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* Whether or not the game is deeply frozen.
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* This can be used for things that you may not normally want
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* to freeze, but may need to in some situations.
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* This should be checked with {@link #process_entities} to make sure the
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* current tick is actually frozen, not only the game
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* @return Whether or not the game is deeply frozen.
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*/
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public static boolean deeplyFrozen() {
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return deepFreeze;
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}
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/**
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* Used to update the frozen state of the game.
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* Handles connected clients as well.
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* @param isPaused Whether or not the game is paused
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* @param isDeepFreeze Whether or not the game is deeply frozen
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*/
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public static void setFrozenState(boolean isPaused, boolean isDeepFreeze) {
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is_paused = isPaused;
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deepFreeze = isPaused ? isDeepFreeze : false;
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ServerNetworkHandler.updateFrozenStateToConnectedPlayers();
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}
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/**
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* Functional interface that listens for tickrate changes. This is
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* implemented to allow tickrate compatibility with other mods etc.
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@@ -66,6 +98,7 @@ public class TickSpeed
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public static void add_ticks_to_run_in_pause(int ticks)
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{
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player_active_timeout = PLAYER_GRACE+ticks;
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ServerNetworkHandler.updateTickPlayerActiveTimeoutToConnectedPlayers();
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}
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public static BaseText tickrate_advance(ServerPlayerEntity player, int advance, String callback, ServerCommandSource source)
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@@ -155,7 +188,7 @@ public class TickSpeed
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}
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}
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public static void tick(MinecraftServer server)
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public static void tick()
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{
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process_entities = true;
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if (player_active_timeout > 0)
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