moved a bunch of stuff

This commit is contained in:
gnembon committed 2019-05-12 01:48:19 -03:00
1 parent 72c276f976
commit ecced620a4
30 files changed
+4450 -51

No files matched your search

@@ -0,0 +1,200 @@
package carpet.helpers;
import carpet.CarpetSettings;
import net.minecraft.init.Biomes;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.provider.BiomeProvider;
import net.minecraft.world.biome.provider.OverworldBiomeProvider;
import net.minecraft.world.biome.provider.OverworldBiomeProviderSettings;
import net.minecraft.world.gen.ChunkGeneratorOverworld;
import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.gen.OverworldGenSettings;
import net.minecraft.world.gen.feature.BlockBlobConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.IcebergConfig;
import net.minecraft.world.gen.feature.LakesConfig;
import net.minecraft.world.gen.feature.NoFeatureConfig;
import net.minecraft.world.gen.feature.SeaGrassConfig;
import net.minecraft.world.gen.feature.ShrubFeature;
import net.minecraft.world.gen.feature.TallGrassConfig;
import net.minecraft.world.gen.feature.TallGrassFeature;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.feature.structure.OceanRuinConfig;
import net.minecraft.world.gen.feature.structure.OceanRuinStructure;
import net.minecraft.world.gen.feature.structure.ShipwreckConfig;
import net.minecraft.world.gen.feature.structure.Structure;
import net.minecraft.world.gen.feature.structure.VillageConfig;
import net.minecraft.world.gen.feature.structure.VillagePieces;
import net.minecraft.world.gen.placement.CountConfig;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;
public class FeatureGenerator
{
@FunctionalInterface
private interface Thing
{
Boolean plop(World world, BlockPos pos);
}
private static Thing simplePlop(Feature<NoFeatureConfig> feature)
{
return simplePlop(feature, IFeatureConfig.NO_FEATURE_CONFIG);
}
private static Thing simplePlop(Feature feature, IFeatureConfig config)
{
return (w, p) -> {
CarpetSettings.skipGenerationChecks=true;
boolean res = feature.place(w, w.getChunkProvider().getChunkGenerator(), w.rand, p, config);
CarpetSettings.skipGenerationChecks=false;
return res;
};
}
private static Thing spawnCustomStructure(Structure structure, IFeatureConfig config)
{
return (w, p) -> {
IChunkGenerator chunkgen = new ChunkGeneratorOverworld(w, null, new OverworldGenSettings())
{
@Nullable
@Override
public IFeatureConfig getStructureConfig(Biome biomeIn, Structure<? extends IFeatureConfig> structureIn)
{
return config;
}
@Override
public BiomeProvider getBiomeProvider()
{
return new OverworldBiomeProvider(new OverworldBiomeProviderSettings().setWorldInfo(w.getWorldInfo()))
{
@Nullable
@Override
public Biome getBiome(BlockPos pos, @Nullable Biome defaultBiome)
{
return Biomes.PLAINS;
}
};
}
};
return structure.plopAnywhere(w, p, chunkgen);
};
}
public static Boolean spawn(String name, World world, BlockPos pos)
{
if (featureMap.containsKey(name))
return featureMap.get(name).plop(world, pos);
return null;
}
private static Map<String, Thing> featureMap = new HashMap<String, Thing>() {{
put("oak", simplePlop(Feature.TREE));
put("oak_large", simplePlop(Feature.BIG_TREE));
put("birch", simplePlop(Feature.BIRCH_TREE));
put("birch_large", simplePlop(Feature.TALL_BIRCH_TREE));
put("shrub", simplePlop(Feature.SHRUB));
put("shrub_acacia", simplePlop(new ShrubFeature(Blocks.ACACIA_WOOD.getDefaultState(), Blocks.ACACIA_LEAVES.getDefaultState())));
put("shrub_birch", simplePlop(new ShrubFeature(Blocks.BIRCH_WOOD.getDefaultState(), Blocks.BIRCH_LEAVES.getDefaultState())));
put("shrub_snowy", simplePlop(new ShrubFeature(Blocks.BONE_BLOCK.getDefaultState(), Blocks.COBWEB.getDefaultState())));
put("jungle", simplePlop(Feature.JUNGLE_TREE));
put("spruce_matchstick", simplePlop(Feature.POINTY_TAIGA_TREE));
put("dark_oak", simplePlop(Feature.CANOPY_TREE));
put("acacia", simplePlop(Feature.SAVANNA_TREE));
put("spruce", simplePlop(Feature.TALL_TAIGA_TREE));
put("oak_swamp", simplePlop(Feature.SWAMP_TREE));
put("jungle_large", simplePlop(Feature.MESA_JUNGLE));
put("spruce_matchstick_large", simplePlop(Feature.MEGA_PINE_TREE_1));
put("spruce_large", simplePlop(Feature.MEGA_PINE_TREE_2));
put("well", simplePlop(Feature.DESERT_WELLS));
put("grass_jungle", simplePlop(Feature.JUNGLE_GRASS));
put("fern", simplePlop(Feature.TAIGA_GRASS));
put("grass", simplePlop(new TallGrassFeature(), new TallGrassConfig(Blocks.GRASS.getDefaultState())));
//put("", simplePlop(Feature.));
//put("", simplePlop(Feature.));
//put("", simplePlop(Feature.));
//put("", simplePlop(Feature.));
put("cactus", simplePlop(Feature.CACTUS));
put("dead_bush", simplePlop(Feature.DEAD_BUSH));
put("fossils", simplePlop(Feature.FOSSILS)); // spawn above, spawn invisible
put("mushroom_brown", simplePlop(Feature.BIG_BROWN_MUSHROOM));
put("mushroom_red", simplePlop(Feature.BIG_RED_MUSHROOM));
put("ice_spike", simplePlop(Feature.ICE_SPIKE));
put("glowstone", simplePlop(Feature.GLOWSTONE));
put("melon", simplePlop(Feature.MELON));
put("pumpkin", simplePlop(Feature.PUMPKIN));
put("sugarcane", simplePlop(Feature.REED));
put("lilypad", simplePlop(Feature.WATERLILY));
put("dungeon", simplePlop(Feature.DUNGEONS));
put("iceberg", simplePlop(Feature.ICEBERG, new IcebergConfig(Blocks.PACKED_ICE.getDefaultState())));
put("iceberg_blue", simplePlop(Feature.ICEBERG, new IcebergConfig(Blocks.BLUE_ICE.getDefaultState())));
put("lake", simplePlop(Feature.LAKES, new LakesConfig(Blocks.WATER)));
put("lake_lava", simplePlop(Feature.LAKES, new LakesConfig(Blocks.LAVA)));
//put("end tower", simplePlop(Feature.END_CRYSTAL_TOWER)); // requires more complex setup
put("end_island", simplePlop(Feature.END_ISLAND));
put("chorus", simplePlop(Feature.CHORUS_PLANT));
put("sea_grass", simplePlop(Feature.SEA_GRASS, new SeaGrassConfig(80, 0.8D)));
put("sea_grass_river", simplePlop(Feature.SEA_GRASS, new SeaGrassConfig(48, 0.4D)));
put("kelp", simplePlop(Feature.KELP));
put("coral_tree", simplePlop(Feature.CORAL_TREE));
put("coral_mushroom", simplePlop(Feature.CORAL_MUSHROOM));
put("coral_claw", simplePlop(Feature.CORAL_CLAW));
put("coral", (w, p) ->
w.rand.nextInt(3)!=0?
(w.rand.nextInt(2)!=0?
simplePlop(Feature.CORAL_MUSHROOM).plop(w, p):
simplePlop(Feature.CORAL_TREE).plop(w, p))
:simplePlop(Feature.CORAL_CLAW).plop(w, p));
put("sea_pickle", simplePlop(Feature.SEA_PICKLE, new CountConfig(20)));
put("boulder", simplePlop(Feature.BLOCK_BLOB, new BlockBlobConfig(Blocks.MOSSY_COBBLESTONE, 0)));
//structures
put("monument", Feature.OCEAN_MONUMENT::plopAnywhere);
put("fortress", Feature.FORTRESS::plopAnywhere);
put("mansion", Feature.WOODLAND_MANSION::plopAnywhere);
put("jungle_temple", Feature.JUNGLE_PYRAMID::plopAnywhere);
put("desert_temple", Feature.DESERT_PYRAMID::plopAnywhere);
put("end_city", Feature.END_CITY::plopAnywhere);
put("igloo", Feature.IGLOO::plopAnywhere);
put("shipwreck", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckConfig(true)));
put("shipwreck2", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckConfig(false)));
put("witchhut", Feature.SWAMP_HUT::plopAnywhere);
put("stronghold", Feature.STRONGHOLD::plopAnywhere);
put("oceanruin_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinConfig(OceanRuinStructure.Type.COLD, 0.0F, 0.5F)));
put("oceanruin_warm_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinConfig(OceanRuinStructure.Type.WARM, 0.0F, 0.5F)));
put("oceanruin_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinConfig(OceanRuinStructure.Type.COLD, 1.0F, 0.0F)));
put("oceanruin_warm_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinConfig(OceanRuinStructure.Type.WARM, 1.0F, 0.0F)));
put("oceanruin", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinConfig(OceanRuinStructure.Type.COLD, 1.0F, 1.0F)));
put("oceanruin_warm", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinConfig(OceanRuinStructure.Type.WARM, 1.0F, 1.0F)));
put("treasure", Feature.BURIED_TREASURE::plopAnywhere);
put("mineshaft", spawnCustomStructure(Feature.MINESHAFT, new MineshaftConfig(0.0, MineshaftStructure.Type.NORMAL)));
put("mineshaft_mesa", spawnCustomStructure(Feature.MINESHAFT, new MineshaftConfig(0.0, MineshaftStructure.Type.MESA)));
put("village", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.OAK)));
put("village_desert", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.SANDSTONE)));
put("village_savanna", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.ACACIA)));
put("village_taiga", spawnCustomStructure(Feature.VILLAGE, new VillageConfig(0,VillagePieces.Type.SPRUCE)));
}};
}