Make fake players compatible with adventure platform lib and minor refactor around them (#1235)
* Make fake players compatible with adventure platform and minor refactor around them Cleaner approach * Remove no longer needed enderpearl mixin for fake players Their ClientConnection now has an open channel so isOpen returns true
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@@ -62,7 +62,7 @@ public class EntityPlayerMPFake extends ServerPlayerEntity
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}
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EntityPlayerMPFake instance = new EntityPlayerMPFake(server, worldIn, gameprofile, false);
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instance.fixStartingPosition = () -> instance.refreshPositionAndAngles(d0, d1, d2, (float) yaw, (float) pitch);
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server.getPlayerManager().onPlayerConnect(new NetworkManagerFake(NetworkSide.SERVERBOUND), instance);
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server.getPlayerManager().onPlayerConnect(new FakeClientConnection(NetworkSide.SERVERBOUND), instance);
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instance.teleport(worldIn, d0, d1, d2, (float)yaw, (float)pitch);
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instance.setHealth(20.0F);
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instance.unsetRemoved();
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@@ -83,7 +83,7 @@ public class EntityPlayerMPFake extends ServerPlayerEntity
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ServerWorld worldIn = player.getServerWorld();//.getWorld(player.dimension);
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GameProfile gameprofile = player.getGameProfile();
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EntityPlayerMPFake playerShadow = new EntityPlayerMPFake(server, worldIn, gameprofile, true);
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server.getPlayerManager().onPlayerConnect(new NetworkManagerFake(NetworkSide.SERVERBOUND), playerShadow);
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server.getPlayerManager().onPlayerConnect(new FakeClientConnection(NetworkSide.SERVERBOUND), playerShadow);
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playerShadow.setHealth(player.getHealth());
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playerShadow.networkHandler.requestTeleport(player.getX(), player.getY(), player.getZ(), player.getYaw(), player.getPitch());
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