cactus and block rotator
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package carpet.mixins;
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import carpet.helpers.BlockRotator;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.network.ServerPlayerInteractionManager;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(ServerPlayerInteractionManager.class)
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public class ServerPlayerInteractionManager_cactusMixin
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{
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@Redirect(method = "interactBlock", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/block/BlockState;activate(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/util/hit/BlockHitResult;)Z"
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))
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private boolean activateWithOptionalCactus(BlockState blockState, World world_1, PlayerEntity playerEntity_1, Hand hand_1, BlockHitResult blockHitResult_1)
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{
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Boolean flipped = BlockRotator.flipBlockWithCactus(blockState, world_1, playerEntity_1, hand_1, blockHitResult_1);
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if (flipped)
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return true;
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return blockState.activate(world_1, playerEntity_1, hand_1, blockHitResult_1);
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}
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}
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