breaking block event is called just before any changes to the world are made.
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@@ -28,12 +28,12 @@ public class ServerPlayerInteractionManager_scarpetEventsMixin
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{
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@Shadow public ServerPlayerEntity player;
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@Inject(method = "tryBreakBlock", locals = LocalCapture.CAPTURE_FAILEXCEPTION, at = @At(
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@Inject(method = "tryBreakBlock", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/block/Block;onBroken(Lnet/minecraft/world/IWorld;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;)V",
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target = "Lnet/minecraft/block/Block;onBreak(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/entity/player/PlayerEntity;)V",
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shift = At.Shift.BEFORE
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))
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private void onBlockBroken(BlockPos blockPos_1, CallbackInfoReturnable<Boolean> cir, BlockState blockState_1, BlockEntity be, Block b, boolean boolean_1)
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private void onBlockBroken(BlockPos blockPos_1, CallbackInfoReturnable<Boolean> cir, BlockState blockState_1, BlockEntity be, Block b)
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{
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PLAYER_BREAK_BLOCK.onBlockBroken(player, blockPos_1, blockState_1);
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}
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