sound and particle with now arguments now return list of available options.
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@@ -4,7 +4,7 @@ Collection of other methods that control smaller, yet still important aspects of
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## Sounds
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### `sound(name, pos, volume?, pitch?, mixer?)`
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### `sound()`, `sound(name, pos, volume?, pitch?, mixer?)`
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Plays a specific sound `name`, at block or position `pos`, with optional `volume` and modified `pitch`, and under
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optional `mixer`. Default values for `volume`, `pitch` and `mixer` are `1.0`, `1.0`, and `master`.
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@@ -12,17 +12,23 @@ Valid mixer options are `master`, `music`, `record`, `weather`, `block`, `hostil
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and `voice`. `pos` can be either a block, triple of coords, or a list of thee numbers. Uses the same options as a
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corresponding `playsound` command.
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Used with no arguments, return the list of available sound names.
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Throws `unknown_sound` if sound doesn't exist.
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## Particles
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### `particle(name, pos, count?. spread?, speed?, player?)`
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### `particle()`, `particle(name, pos, count?. spread?, speed?, player?)`
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Renders a cloud of particles `name` centered around `pos` position, by default `count` 10 of them, default `speed`
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of 0, and to all players nearby, but these options can be changed via optional arguments. Follow vanilla `/particle`
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command on details on those options. Valid particle names are
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for example `'angry_villager', 'item diamond', 'block stone', 'dust 0.8 0.1 0.1 4'`.
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Used with no arguments, return the list of available particle names. Note that some of the names do not correspond to a valid
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particle that can be fed to `particle(...)` function due to a fact that some particles need more configuration
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to be valid, like `dust`, `block` etc. Should be used as a reference only.
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Throws `unknown_particle` if particle doesn't exist.
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### `particle_line(name, pos, pos2, density?, player?)`
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