added movableTE's with help from @2No2Name
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package carpet.fakes;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.util.math.BlockPos;
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public interface WorldChunkInterface
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{
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BlockState setBlockStateWithBlockEntity(BlockPos blockPos, BlockState newBlockState, BlockEntity newBlockEntity, boolean boolean1);
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}
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