From e38e8f74ea99911bd008e41204cd68ff9d902f32 Mon Sep 17 00:00:00 2001 From: altrisi Date: Tue, 29 Dec 2020 16:17:59 +0100 Subject: [PATCH] Better javadoc for #deeplyFrozen() --- src/main/java/carpet/helpers/TickSpeed.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/main/java/carpet/helpers/TickSpeed.java b/src/main/java/carpet/helpers/TickSpeed.java index ef1982cd..a71301fb 100644 --- a/src/main/java/carpet/helpers/TickSpeed.java +++ b/src/main/java/carpet/helpers/TickSpeed.java @@ -39,10 +39,11 @@ public class TickSpeed } /** + * Whether or not the game is deeply frozen. * This can be used for things that you may not normally want * to freeze, but may need to in some situations. - * This should be used with {@link #process_entities} to make sure the - * current tick is actually frozen + * This should be checked with {@link #process_entities} to make sure the + * current tick is actually frozen, not only the game * @return Whether or not the game is deeply frozen. */ public static boolean deeplyFrozen() {