26.1-snap-7
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@@ -10,7 +10,7 @@ import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(LevelRenderer.class)
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public class LevelRenderer_creativeNoClipMixin
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{
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@Redirect(method = "renderLevel", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/LocalPlayer;isSpectator()Z"))
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@Redirect(method = "update", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/LocalPlayer;isSpectator()Z"))
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private boolean canSeeWorld(LocalPlayer clientPlayerEntity)
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{
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return clientPlayerEntity.isSpectator() || (CarpetSettings.creativeNoClip && clientPlayerEntity.isCreative());
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@@ -1,24 +1,23 @@
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package carpet.mixins;
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import carpet.CarpetSettings;
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import net.minecraft.client.renderer.GameRenderer;
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//import net.minecraft.world.dimension.Dimension;
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import net.minecraft.client.renderer.fog.environment.AtmosphericFogEnvironment;
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import net.minecraft.world.attribute.EnvironmentAttribute;
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import net.minecraft.world.attribute.EnvironmentAttributeProbe;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(value = GameRenderer.class, priority = 69420)
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@Mixin(value = AtmosphericFogEnvironment.class, priority = 69420)
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public class LevelRenderer_fogOffMixin
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{
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@Redirect(method = "renderLevel", require = 0, expect = 0, at = @At(
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@Redirect(method = "setupFog", require = 0, expect = 0, at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/world/attribute/EnvironmentAttributeProbe;getValue(Lnet/minecraft/world/attribute/EnvironmentAttribute;F)Ljava/lang/Object;"
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))
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private <Value> Value isReallyThick(EnvironmentAttributeProbe instance, EnvironmentAttribute<Value> environmentAttribute, float f)
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{
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if (CarpetSettings.fogOff) return (Value) Boolean.FALSE;
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if (CarpetSettings.fogOff) return environmentAttribute.defaultValue();
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return instance.getValue(environmentAttribute, f);
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}
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@@ -7,15 +7,16 @@ import com.mojang.blaze3d.buffers.GpuBufferSlice;
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import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
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import com.mojang.blaze3d.framegraph.FramePass;
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import com.mojang.blaze3d.resource.GraphicsResourceAllocator;
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import net.minecraft.client.Camera;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.LevelTargetBundle;
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import net.minecraft.client.renderer.RenderBuffers;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
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import net.minecraft.client.renderer.chunk.ChunkSectionsToRender;
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import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
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import net.minecraft.client.renderer.feature.FeatureRenderDispatcher;
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import net.minecraft.client.renderer.state.CameraRenderState;
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import net.minecraft.client.renderer.state.LevelRenderState;
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import org.joml.Matrix4f;
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import org.joml.Vector4f;
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@@ -48,7 +49,7 @@ public class LevelRenderer_scarpetRenderMixin
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target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4f;)V",
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shift = At.Shift.AFTER
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))
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private void renderStarpetThingsLate(GraphicsResourceAllocator graphicsResourceAllocator, DeltaTracker deltaTracker, boolean bl, Camera camera, Matrix4f matrix4f, Matrix4f arg5, Matrix4f matrix4f3, GpuBufferSlice gpuBufferSlice, Vector4f vector4f, boolean bl2, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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private void renderScarpetThinsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4f modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, ChunkSectionsToRender chunkSectionsToRender, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
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{
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// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
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// we might actually not need to play with render hooks here.
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@@ -58,7 +59,7 @@ public class LevelRenderer_scarpetRenderMixin
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final float deltaPartialTick = deltaTracker.getGameTimeDeltaPartialTick(false);
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FramePass pass = frameGraphBuilder.addPass("scarpet_shapes");
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targets.main = pass.readsAndWrites(targets.main);
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pass.executes(() -> CarpetClient.shapes.render(renderBuffers, levelRenderState, matrix4f, deltaPartialTick));
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pass.executes(() -> CarpetClient.shapes.render(renderBuffers, levelRenderState, modelViewMatrix, deltaPartialTick));
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featureRenderDispatcher.renderAllFeatures();
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renderBuffers.bufferSource().endLastBatch();
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}
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@@ -34,9 +34,8 @@ public abstract class MinecraftServer_scarpetMixin extends ReentrantBlockableEve
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{
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private CarpetScriptServer scriptServer;
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public MinecraftServer_scarpetMixin(String string_1)
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{
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super(string_1);
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public MinecraftServer_scarpetMixin(String name, boolean propagatesCrashes) {
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super(name, propagatesCrashes);
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}
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@Shadow protected abstract void tickServer(BooleanSupplier booleanSupplier_1);
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@@ -13,13 +13,14 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(value = MinecraftServer.class, priority = Integer.MAX_VALUE - 10)
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public abstract class MinecraftServer_tickspeedMixin extends ReentrantBlockableEventLoop<TickTask> implements MinecraftServerInterface
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{
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public MinecraftServer_tickspeedMixin(String name)
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{
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super(name);
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}
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CarpetProfiler.ProfilerToken currentSection;
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public MinecraftServer_tickspeedMixin(String name, boolean propagatesCrashes) {
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super(name, propagatesCrashes);
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}
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// Replaced the above cancelled while statement with this one
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// could possibly just inject that mspt selection at the beginning of the loop, but then adding all mspt's to
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// replace 50L will be a hassle
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