added __on_player_connects and dis. fixes #294

This commit is contained in:
gnembon committed 2020-06-03 00:09:34 -03:00
1 parent a7cd2c49cc
commit e2e45bb20d
8 files changed
+48 -2

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@@ -553,6 +553,23 @@ public class CarpetEventServer
), player::getCommandSource);
}
},
PLAYER_CONNECTS("player_connects", 1, false) {
@Override
public void onPlayerEvent(ServerPlayerEntity player)
{
handler.call( () -> Collections.singletonList(((c, t) -> new EntityValue(player))), player::getCommandSource);
}
},
PLAYER_DISCONNECTS("player_disconnects", 2, false) {
@Override
public void onPlayerMessage(ServerPlayerEntity player, String message)
{
handler.call( () -> Arrays.asList(
((c, t) -> new EntityValue(player)),
((c, t) -> new StringValue(message))
), player::getCommandSource);
}
},
STATISTICS("statistic", 4, false)
{
private <T> Identifier getStatId(Stat<T> stat)
@@ -617,6 +634,7 @@ public class CarpetEventServer
public void onTick() { }
public void onChunkGenerated(ServerWorld world, Chunk chunk) { }
public void onPlayerEvent(ServerPlayerEntity player) { }
public void onPlayerMessage(ServerPlayerEntity player, String message) { }
public void onPlayerStatistic(ServerPlayerEntity player, Stat<?> stat, int amount) { }
public void onMountControls(ServerPlayerEntity player, float strafeSpeed, float forwardSpeed, boolean jumping, boolean sneaking) { }
public void onItemAction(ServerPlayerEntity player, Hand enumhand, ItemStack itemstack) { }