tickspeed server - client separation.
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@@ -78,7 +78,7 @@ public abstract class ServerChunkCache_tickMixin
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private boolean skipChunkTicking(ServerLevel serverWorld)
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{
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boolean debug = serverWorld.isDebug();
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if (!TickSpeed.process_entities)
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if (!TickSpeed.process_entities())
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{
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// simplified chunk tick iteration assuming world is frozen otherwise as suggested by Hadron67
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// to be kept in sync with the original injection source
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