tickspeed server - client separation.

This commit is contained in:
gnembon committed 2023-05-14 23:36:55 +02:00
1 parent 755ec1daa8
commit e0a3060339
21 files changed
+505 -237

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@@ -1,5 +1,7 @@
package carpet.mixins;
import carpet.fakes.MinecraftServerInterface;
import carpet.helpers.TickRateManager;
import carpet.helpers.TickSpeed;
import carpet.patches.CopyProfilerResult;
import carpet.utils.CarpetProfiler;
@@ -25,7 +27,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.function.BooleanSupplier;
@Mixin(value = MinecraftServer.class, priority = Integer.MAX_VALUE - 10)
public abstract class MinecraftServer_tickspeedMixin extends ReentrantBlockableEventLoop<TickTask>
public abstract class MinecraftServer_tickspeedMixin extends ReentrantBlockableEventLoop<TickTask> implements MinecraftServerInterface
{
@Shadow private volatile boolean running;
@@ -67,6 +69,20 @@ public abstract class MinecraftServer_tickspeedMixin extends ReentrantBlockableE
private float carpetMsptAccum = 0.0f;
private TickRateManager tickRateManager;
@Inject(method = "<init>", at = @At("RETURN"))
private void onInit(CallbackInfo ci)
{
tickRateManager = new TickRateManager((MinecraftServer)(Object)this);
}
@Override
public TickRateManager getTickRateManager()
{
return tickRateManager;
}
/**
* To ensure compatibility with other mods we should allow milliseconds
*/
@@ -95,32 +111,33 @@ public abstract class MinecraftServer_tickspeedMixin extends ReentrantBlockableE
}
long msThisTick = 0L;
long long_1 = 0L;
if (TickSpeed.time_warp_start_time != 0 && TickSpeed.continueWarp())
float mspt = tickRateManager.mspt;
if (tickRateManager.time_warp_start_time != 0 && TickSpeed.continueWarp())
{
//making sure server won't flop after the warp or if the warp is interrupted
this.nextTickTime = this.lastOverloadWarning = Util.getMillis();
carpetMsptAccum = TickSpeed.mspt;
carpetMsptAccum = mspt;
}
else
{
if (Math.abs(carpetMsptAccum - TickSpeed.mspt) > 1.0f)
if (Math.abs(carpetMsptAccum - mspt) > 1.0f)
{
// Tickrate changed. Ensure that we use the correct value.
carpetMsptAccum = TickSpeed.mspt;
carpetMsptAccum = mspt;
}
msThisTick = (long)carpetMsptAccum; // regular tick
carpetMsptAccum += TickSpeed.mspt - msThisTick;
carpetMsptAccum += mspt - msThisTick;
long_1 = Util.getMillis() - this.nextTickTime;
}
//end tick deciding
//smoothed out delay to include mcpt component. With 50L gives defaults.
if (long_1 > /*2000L*/1000L+20*TickSpeed.mspt && this.nextTickTime - this.lastOverloadWarning >= /*15000L*/10000L+100*TickSpeed.mspt)
if (long_1 > /*2000L*/1000L+20*mspt && this.nextTickTime - this.lastOverloadWarning >= /*15000L*/10000L+100*mspt)
{
long long_2 = (long)(long_1 / TickSpeed.mspt);//50L;
long long_2 = (long)(long_1 / mspt);//50L;
LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", long_1, long_2);
this.nextTickTime += (long)(long_2 * TickSpeed.mspt);//50L;
this.nextTickTime += (long)(long_2 * mspt);//50L;
this.lastOverloadWarning = this.nextTickTime;
}
@@ -134,9 +151,9 @@ public abstract class MinecraftServer_tickspeedMixin extends ReentrantBlockableE
//this.startMonitor(tickDurationMonitor);
this.startMetricsRecordingTick();
this.profiler.push("tick");
this.tickServer(TickSpeed.time_warp_start_time != 0 ? ()->true : this::haveTime);
this.tickServer(TickSpeed.gTRM().map(trm -> trm.time_warp_start_time).orElse(0L) != 0 ? ()->true : this::haveTime);
this.profiler.popPush("nextTickWait");
if (TickSpeed.time_warp_start_time != 0) // clearing all hanging tasks no matter what when warping
if (TickSpeed.gTRM().map(trm -> trm.time_warp_start_time).orElse(0L) != 0) // clearing all hanging tasks no matter what when warping
{
while(this.runEveryTask()) {Thread.yield();}
}