tickspeed server - client separation.
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package carpet.helpers;
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import carpet.CarpetServer;
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import carpet.network.ServerNetworkHandler;
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import carpet.utils.Messenger;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerPlayer;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.BiConsumer;
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public class TickRateManager
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{
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public static final int PLAYER_GRACE = 2;
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public float tickrate = 20.0f;
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public float mspt = 50.0f;
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public long time_bias = 0;
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public long time_warp_start_time = 0;
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public long time_warp_scheduled_ticks = 0;
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public ServerPlayer time_advancerer = null;
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public String tick_warp_callback = null;
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public CommandSourceStack tick_warp_sender = null;
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public int player_active_timeout = 0;
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public boolean process_entities = true;
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private boolean deepFreeze = false;
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private boolean is_paused = false;
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public boolean is_superHot = false;
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private MinecraftServer server;
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public TickRateManager(MinecraftServer server) {
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this.server = server;
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}
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/**
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* @return Whether or not the game is in a frozen state.
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* You should normally use {@link #process_entities} instead,
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* since that one accounts for tick steps and superhot
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*/
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public boolean isPaused()
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{
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return is_paused;
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}
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/**
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* Whether or not the game is deeply frozen.
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* This can be used for things that you may not normally want
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* to freeze, but may need to in some situations.
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* This should be checked with {@link #process_entities} to make sure the
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* current tick is actually frozen, not only the game
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*
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* @return Whether or not the game is deeply frozen.
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*/
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public boolean deeplyFrozen()
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{
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return deepFreeze;
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}
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/**
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* Used to update the frozen state of the game.
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* Handles connected clients as well.
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*
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* @param isPaused Whether or not the game is paused
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* @param isDeepFreeze Whether or not the game is deeply frozen
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*/
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public void setFrozenState(boolean isPaused, boolean isDeepFreeze)
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{
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is_paused = isPaused;
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deepFreeze = isPaused ? isDeepFreeze : false;
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ServerNetworkHandler.updateFrozenStateToConnectedPlayers(server);
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}
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public void reset_player_active_timeout()
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{
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if (player_active_timeout < PLAYER_GRACE)
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{
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player_active_timeout = PLAYER_GRACE;
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ServerNetworkHandler.updateTickPlayerActiveTimeoutToConnectedPlayers(server);
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}
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}
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public void reset() // do we need reset?
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{
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tickrate = 20.0f;
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mspt = 50.0f;
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time_bias = 0;
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time_warp_start_time = 0;
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time_warp_scheduled_ticks = 0;
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time_advancerer = null;
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tick_warp_callback = null;
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tick_warp_sender = null;
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player_active_timeout = 0;
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process_entities = true;
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deepFreeze = false;
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is_paused = false;
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is_superHot = false;
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notifyTickrateListeners("carpet");
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}
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public void add_ticks_to_run_in_pause(int ticks)
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{
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player_active_timeout = PLAYER_GRACE + ticks;
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ServerNetworkHandler.updateTickPlayerActiveTimeoutToConnectedPlayers(server);
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}
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public Component tickrate_advance(ServerPlayer player, int advance, String callback, CommandSourceStack source)
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{
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if (0 == advance)
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{
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tick_warp_callback = null;
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if (source != tick_warp_sender)
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{
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tick_warp_sender = null;
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}
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if (time_bias > 0)
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{
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finish_time_warp();
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tick_warp_sender = null;
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return Messenger.c("gi Warp interrupted");
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}
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return Messenger.c("ri No warp in progress");
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}
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if (time_bias > 0)
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{
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String who = "Another player";
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if (time_advancerer != null)
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{
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who = time_advancerer.getScoreboardName();
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}
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return Messenger.c("l " + who + " is already advancing time at the moment. Try later or ask them");
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}
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time_advancerer = player;
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time_warp_start_time = System.nanoTime();
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time_warp_scheduled_ticks = advance;
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time_bias = advance;
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tick_warp_callback = callback;
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tick_warp_sender = source;
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return Messenger.c("gi Warp speed ....");
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}
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public void finish_time_warp()
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{
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long completed_ticks = time_warp_scheduled_ticks - time_bias;
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double milis_to_complete = System.nanoTime() - time_warp_start_time;
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if (milis_to_complete == 0.0)
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{
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milis_to_complete = 1.0;
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}
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milis_to_complete /= 1000000.0;
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int tps = (int) (1000.0D * completed_ticks / milis_to_complete);
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double mspt = (1.0 * milis_to_complete) / completed_ticks;
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time_warp_scheduled_ticks = 0;
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time_warp_start_time = 0;
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if (tick_warp_callback != null)
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{
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Commands icommandmanager = tick_warp_sender.getServer().getCommands();
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try
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{
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icommandmanager.performPrefixedCommand(tick_warp_sender, tick_warp_callback);
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}
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catch (Throwable var23)
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{
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if (time_advancerer != null)
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{
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Messenger.m(time_advancerer, "r Command Callback failed - unknown error: ", "rb /" + tick_warp_callback, "/" + tick_warp_callback);
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}
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}
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tick_warp_callback = null;
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tick_warp_sender = null;
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}
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if (time_advancerer != null)
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{
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Messenger.m(time_advancerer, String.format("gi ... Time warp completed with %d tps, or %.2f mspt", tps, mspt));
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time_advancerer = null;
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}
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else
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{
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Messenger.print_server_message(CarpetServer.minecraft_server, String.format("... Time warp completed with %d tps, or %.2f mspt", tps, mspt));
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}
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time_bias = 0;
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}
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public boolean continueWarp()
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{
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if (!process_entities)
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// Returning false so we don't have to run at max speed when doing nothing
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{
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return false;
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}
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if (time_bias > 0)
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{
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if (time_bias == time_warp_scheduled_ticks) //first call after previous tick, adjust start time
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{
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time_warp_start_time = System.nanoTime();
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}
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time_bias -= 1;
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return true;
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}
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else
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{
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finish_time_warp();
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return false;
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}
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}
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public void tick()
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{
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if (player_active_timeout > 0)
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{
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player_active_timeout--;
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}
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if (is_paused)
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{
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process_entities = player_active_timeout >= PLAYER_GRACE;
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}
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else if (is_superHot)
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{
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process_entities = player_active_timeout > 0;
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}
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else
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{
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process_entities = true;
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}
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}
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/**
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* Functional interface that listens for tickrate changes. This is
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* implemented to allow tickrate compatibility with other mods etc.
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*/
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private final Map<String, BiConsumer<String, Float>> tickrateListeners = new HashMap<>();
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private static final float MIN_TICKRATE = 0.01f;
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//unused - mod compat reasons
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public void tickrate(float rate)
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{
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tickrate(rate, true);
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}
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public void tickrate(float rate, boolean update)
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{
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tickrate = rate;
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long msptt = (long) (1000.0 / tickrate);
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if (msptt <= 0L)
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{
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msptt = 1L;
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tickrate = 1000.0f;
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}
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this.mspt = msptt;
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if (update)
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{
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notifyTickrateListeners("carpet");
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}
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}
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private void tickrateChanged(String modId, float rate)
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{
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// Other mods might change the tickrate in a slightly
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// different way. Also allow for tickrates that don't
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// divide into 1000 here.
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if (rate < MIN_TICKRATE)
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{
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rate = MIN_TICKRATE;
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}
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tickrate = rate;
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mspt = 1000.0f / tickrate;
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notifyTickrateListeners(modId);
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}
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private void notifyTickrateListeners(String originModId)
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{
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synchronized (tickrateListeners)
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{
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for (Map.Entry<String, BiConsumer<String, Float>> listenerEntry : tickrateListeners.entrySet())
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{
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if (originModId == null || !originModId.equals(listenerEntry.getKey()))
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{
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listenerEntry.getValue().accept(originModId, Float.valueOf(tickrate));
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}
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}
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}
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ServerNetworkHandler.updateTickSpeedToConnectedPlayers(server);
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}
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public BiConsumer<String, Float> addTickrateListener(String modId, BiConsumer<String, Float> tickrateListener)
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{
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synchronized (tickrateListeners)
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{
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tickrateListeners.put(modId, tickrateListener);
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}
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return this::tickrateChanged;
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}
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}
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