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@@ -1,14 +1,13 @@
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package carpet.mixins;
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import carpet.CarpetSettings;
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import net.minecraft.class_5284;
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import net.minecraft.entity.SpawnGroup;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.source.BiomeSource;
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import net.minecraft.world.gen.StructureAccessor;
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import net.minecraft.world.gen.chunk.FloatingIslandsChunkGenerator;
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import net.minecraft.world.gen.chunk.FloatingIslandsChunkGeneratorConfig;
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import net.minecraft.world.gen.chunk.SurfaceChunkGenerator;
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import net.minecraft.world.gen.feature.Feature;
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import org.spongepowered.asm.mixin.Mixin;
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@@ -16,23 +15,23 @@ import org.spongepowered.asm.mixin.Mixin;
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import java.util.List;
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@Mixin(FloatingIslandsChunkGenerator.class)
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public abstract class FloatingIslandsChunkGeneratorMixin extends SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
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public abstract class FloatingIslandsChunkGeneratorMixin extends SurfaceChunkGenerator<class_5284> //FloatingIslandsChunkGeneratorConfig
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{
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public FloatingIslandsChunkGeneratorMixin(IWorld iWorld_1, BiomeSource biomeSource_1, int int_1, int int_2, int int_3, FloatingIslandsChunkGeneratorConfig chunkGeneratorConfig_1, boolean boolean_1)
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public FloatingIslandsChunkGeneratorMixin(BiomeSource biomeSource, long l, class_5284 arg, int i, int j, int k, boolean bl)
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{
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super(iWorld_1, biomeSource_1, int_1, int_2, int_3, chunkGeneratorConfig_1, boolean_1);
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super(biomeSource, l, arg, i, j, k, bl);
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}
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@Override
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public List<Biome.SpawnEntry> getEntitySpawnList(StructureAccessor arg, SpawnGroup category, BlockPos pos)
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public List<Biome.SpawnEntry> getEntitySpawnList(Biome biome, StructureAccessor structureAccessor, SpawnGroup category, BlockPos pos)
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{
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if (CarpetSettings.shulkerSpawningInEndCities && SpawnGroup.MONSTER == category)
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{
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if (Feature.END_CITY.isInsideStructure(this.world, arg, pos))
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if (Feature.END_CITY.isInsideStructure(structureAccessor, pos))
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{
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return Feature.END_CITY.getMonsterSpawns();
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}
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}
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return this.world.getBiome(pos).getEntitySpawnList(category);
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return super.getEntitySpawnList(biome, structureAccessor, category, pos);
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}
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}
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