moar client-server tick speed separation
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@@ -1,9 +1,10 @@
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package carpet.commands;
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import carpet.CarpetSettings;
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import carpet.fakes.MinecraftServerInterface;
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import carpet.fakes.SpawnGroupInterface;
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import carpet.helpers.HopperCounter;
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import carpet.helpers.TickSpeed;
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import carpet.helpers.TickRateManager;
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import carpet.utils.CommandHelper;
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import carpet.utils.Messenger;
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import carpet.utils.SpawnReporter;
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@@ -198,7 +199,8 @@ public class SpawnCommand
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// tick warp 0
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TickSpeed.tickrate_advance(null, 0, null, null);
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TickRateManager trm = ((MinecraftServerInterface)source.getServer()).getTickRateManager();
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trm.tickrate_advance(null, 0, null, null);
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// tick warp given player
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CommandSourceStack csource = null;
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ServerPlayer player = null;
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@@ -210,7 +212,7 @@ public class SpawnCommand
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catch (CommandSyntaxException ignored)
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{
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}
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TickSpeed.tickrate_advance(player, ticks, null, csource);
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trm.tickrate_advance(player, ticks, null, csource);
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Messenger.m(source, String.format("gi Started spawn test for %d ticks", ticks));
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return 1;
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}
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