moar client-server tick speed separation
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@@ -14,6 +14,8 @@ import carpet.commands.MobAICommand;
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import carpet.commands.PerimeterInfoCommand;
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import carpet.commands.PlayerCommand;
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import carpet.commands.ProfileCommand;
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import carpet.fakes.MinecraftServerInterface;
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import carpet.helpers.TickRateManager;
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import carpet.script.ScriptCommand;
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import carpet.commands.SpawnCommand;
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import carpet.commands.TestCommand;
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@@ -127,7 +129,8 @@ public class CarpetServer // static for now - easier to handle all around the co
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public static void tick(MinecraftServer server)
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{
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TickSpeed.tick();
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TickRateManager trm = ((MinecraftServerInterface)server).getTickRateManager();
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trm.tick();
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HUDController.update_hud(server, null);
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if (scriptServer != null) scriptServer.tick();
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@@ -228,7 +231,7 @@ public class CarpetServer // static for now - easier to handle all around the co
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}
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// this for whatever reason gets called multiple times even when joining;
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TickSpeed.reset();
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TickSpeed.resetClient();
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}
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public static void onServerDoneClosing(MinecraftServer server)
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{
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