Add the lightEngineMaxBatchSize rule (#654)
* Apply light batch sizes after start region has been created * Add light batch rules
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@@ -52,5 +52,7 @@ public abstract class MinecraftServer_coreMixin
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{
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if (CarpetSettings.spawnChunksSize != 11)
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CarpetSettings.ChangeSpawnChunksValidator.changeSpawnSize(CarpetSettings.spawnChunksSize);
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CarpetSettings.LightBatchValidator.applyLightBatchSizes();
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}
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}
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