fixed 1.15 positioning
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ada89c1f7e
commit
de20c14da9
1 file changed
+1
-25
@@ -444,31 +444,7 @@ public class EntityValue extends Value
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return;
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return;
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if (e instanceof ServerPlayerEntity)
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if (e instanceof ServerPlayerEntity)
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{
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{
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((ServerPlayerEntity)e).networkHandler.teleportRequest(x, y, z, yaw, pitch, EnumSet.allOf(PlayerPositionLookS2CPacket.Flag.class));
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// TODO next - figure out proper way of informting client about pos changes
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//((ServerPlayerEntity) e).networkHandler.requestTeleport(e.x, e.y, e.z, e.yaw, e.pitch);
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Set<PlayerPositionLookS2CPacket.Flag> set_1 = EnumSet.noneOf(PlayerPositionLookS2CPacket.Flag.class);
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//set_1.add(PlayerPositionLookS2CPacket.Flag.X);
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//set_1.add(PlayerPositionLookS2CPacket.Flag.Y);
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//set_1.add(PlayerPositionLookS2CPacket.Flag.Z);
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/*double prevX = e.getX();
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double prevY = e.getY();
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double prevZ = e.getZ();
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float prevYaw = e.yaw;
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float prevPitch = e.pitch;*/
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//((ServerPlayerEntity)e).networkHandler.teleportRequest(x - prevX, y - prevY, z - prevZ, yaw - prevYaw, pitch - prevPitch, set_1);
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((ServerPlayerEntity)e).networkHandler.teleportRequest(x, y, z, yaw, pitch, set_1);
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/*e.setPositionAnglesAndUpdate(x, y, z, yaw, pitch);
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((ServerPlayerEntity) e).networkHandler.sendPacket(new PlayerPositionLookS2CPacket(
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x - prevX,
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y - prevY,
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z - prevZ,
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yaw - prevYaw,
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pitch - prevPitch,
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set_1, -1)
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);*/
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}
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}
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else
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else
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{
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{
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