fixed 1.15 positioning

This commit is contained in:
gnembon committed 2019-12-12 23:32:58 -04:00
1 parent ada89c1f7e
commit de20c14da9
1 file changed
+1 -25
@@ -444,31 +444,7 @@ public class EntityValue extends Value
return;
if (e instanceof ServerPlayerEntity)
{
// TODO next - figure out proper way of informting client about pos changes
//((ServerPlayerEntity) e).networkHandler.requestTeleport(e.x, e.y, e.z, e.yaw, e.pitch);
Set<PlayerPositionLookS2CPacket.Flag> set_1 = EnumSet.noneOf(PlayerPositionLookS2CPacket.Flag.class);
//set_1.add(PlayerPositionLookS2CPacket.Flag.X);
//set_1.add(PlayerPositionLookS2CPacket.Flag.Y);
//set_1.add(PlayerPositionLookS2CPacket.Flag.Z);
/*double prevX = e.getX();
double prevY = e.getY();
double prevZ = e.getZ();
float prevYaw = e.yaw;
float prevPitch = e.pitch;*/
//((ServerPlayerEntity)e).networkHandler.teleportRequest(x - prevX, y - prevY, z - prevZ, yaw - prevYaw, pitch - prevPitch, set_1);
((ServerPlayerEntity)e).networkHandler.teleportRequest(x, y, z, yaw, pitch, set_1);
/*e.setPositionAnglesAndUpdate(x, y, z, yaw, pitch);
((ServerPlayerEntity) e).networkHandler.sendPacket(new PlayerPositionLookS2CPacket(
x - prevX,
y - prevY,
z - prevZ,
yaw - prevYaw,
pitch - prevPitch,
set_1, -1)
);*/
((ServerPlayerEntity)e).networkHandler.teleportRequest(x, y, z, yaw, pitch, EnumSet.allOf(PlayerPositionLookS2CPacket.Flag.class));
}
else
{