fix broken particle parsing
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@@ -3,6 +3,7 @@ package carpet.mixins;
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import carpet.helpers.ParticleDisplay;
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import carpet.utils.Messenger;
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import carpet.utils.MobAI;
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import net.minecraft.core.particles.DustParticleOptions;
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import net.minecraft.world.entity.ai.village.poi.PoiTypes;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@@ -131,7 +132,7 @@ public abstract class Villager_aiMixin extends AbstractVillager
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else
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{
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ParticleDisplay.drawParticleLine((ServerPlayer) playerEntity_1, position(), Vec3.atCenterOf(bedPos.pos()), "dust 0 0 0 1", "happy_villager", 100, 0.2); // pos+0.5v
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ParticleDisplay.drawParticleLine((ServerPlayer) playerEntity_1, position(), Vec3.atCenterOf(bedPos.pos()), new DustParticleOptions(0xff000000, 1), ParticleTypes.HAPPY_VILLAGER, 100, 0.2); // pos+0.5v
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}
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}
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else if (itemStack_1.getItem() == Items.ROTTEN_FLESH)
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