smooth low tps
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@@ -223,6 +223,9 @@ public class CarpetSettings
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@Rule(desc = "fill/clone/setblock and structure blocks cause block updates", category = CREATIVE)
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public static boolean fillUpdates = true;
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@Rule(desc = "smooth client animations with low tps settings", extra = "works only in SP, and will slow down players", category = CREATIVE)
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public static boolean smoothClientAnimations;
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private static class PushLimitLimits extends Validator<Integer> {
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@Override public Integer validate(ServerCommandSource source, ParsedRule<Integer> currentRule, Integer newValue, String string) {
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return (newValue>0 && newValue <= 1024) ? newValue : null;
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