smooth low tps
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@@ -0,0 +1,23 @@
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package carpet.mixins;
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import carpet.helpers.TickSpeed;
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import carpet.settings.CarpetSettings;
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import net.minecraft.client.render.RenderTickCounter;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(RenderTickCounter.class)
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public class RenderTickCounter_tickSpeedMixin {
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@Redirect(method = "beginRenderTick", at = @At(
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value = "FIELD",
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target = "Lnet/minecraft/client/render/RenderTickCounter;timeScale:F"
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))
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private float adjustTickSpeed(RenderTickCounter counter) {
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if (CarpetSettings.smoothClientAnimations)
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{
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return Math.max(50.0f, TickSpeed.mspt);
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}
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return 50f;
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}
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}
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@@ -223,6 +223,9 @@ public class CarpetSettings
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@Rule(desc = "fill/clone/setblock and structure blocks cause block updates", category = CREATIVE)
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public static boolean fillUpdates = true;
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@Rule(desc = "smooth client animations with low tps settings", extra = "works only in SP, and will slow down players", category = CREATIVE)
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public static boolean smoothClientAnimations;
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private static class PushLimitLimits extends Validator<Integer> {
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@Override public Integer validate(ServerCommandSource source, ParsedRule<Integer> currentRule, Integer newValue, String string) {
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return (newValue>0 && newValue <= 1024) ? newValue : null;
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@@ -113,6 +113,7 @@
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"WorldChunk_movableTEMixin"
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],
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"client": [
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"RenderTickCounter_tickSpeedMixin",
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"MinecraftClientMixin",
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"IntegratedServerMixin",
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"InGameHudMixin",
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