This commit is contained in:
gnembon committed 2023-12-18 19:20:26 +01:00
1 parent ab79e76b51
commit d76d013acb
9 files changed
+58 -56

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@@ -3,8 +3,9 @@ package carpet.mixins;
import carpet.helpers.BlockRotator;
import net.minecraft.server.level.ServerPlayerGameMode;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.ItemInteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
@@ -18,14 +19,14 @@ public class ServerPlayerGameMode_cactusMixin
@Redirect(method = "useItemOn", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/level/block/state/BlockState;use(Lnet/minecraft/world/level/Level;Lnet/minecraft/world/entity/player/Player;Lnet/minecraft/world/InteractionHand;Lnet/minecraft/world/phys/BlockHitResult;)Lnet/minecraft/world/InteractionResult;"
target = "Lnet/minecraft/world/level/block/state/BlockState;useItemOn(Lnet/minecraft/world/item/ItemStack;Lnet/minecraft/world/level/Level;Lnet/minecraft/world/entity/player/Player;Lnet/minecraft/world/InteractionHand;Lnet/minecraft/world/phys/BlockHitResult;)Lnet/minecraft/world/ItemInteractionResult;"
))
private InteractionResult activateWithOptionalCactus(BlockState blockState, Level world_1, Player playerEntity_1, InteractionHand hand_1, BlockHitResult blockHitResult_1)
private ItemInteractionResult activateWithOptionalCactus(final BlockState blockState, final ItemStack itemStack, final Level world_1, final Player playerEntity_1, final InteractionHand hand_1, final BlockHitResult blockHitResult_1)
{
boolean flipped = BlockRotator.flipBlockWithCactus(blockState, world_1, playerEntity_1, hand_1, blockHitResult_1);
if (flipped)
return InteractionResult.SUCCESS;
return ItemInteractionResult.SUCCESS;
return blockState.use(world_1, playerEntity_1, hand_1, blockHitResult_1);
return blockState.useItemOn(itemStack, world_1, playerEntity_1, hand_1, blockHitResult_1);
}
}