player entity value may become invalid due to respawns. This not only fixes #633, but also other cases where player reference is used over time while player respawns and its instance is recycled.
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@@ -1,6 +1,7 @@
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package carpet.mixins;
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import carpet.fakes.EntityInterface;
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import carpet.fakes.ServerPlayerEntityInterface;
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import carpet.script.EntityEventsGroup;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.entity.Entity;
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@@ -28,8 +29,11 @@ import static carpet.script.CarpetEventServer.Event.PLAYER_FINISHED_USING_ITEM;
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import static carpet.script.CarpetEventServer.Event.STATISTICS;
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@Mixin(ServerPlayerEntity.class)
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public abstract class ServerPlayerEntity_scarpetEventMixin extends PlayerEntity
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public abstract class ServerPlayerEntity_scarpetEventMixin extends PlayerEntity implements ServerPlayerEntityInterface
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{
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// to denote if the player reference is valid
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private boolean isInvalidReference = false;
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public ServerPlayerEntity_scarpetEventMixin(World world, BlockPos blockPos, float f, GameProfile gameProfile)
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{
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@@ -109,6 +113,17 @@ public abstract class ServerPlayerEntity_scarpetEventMixin extends PlayerEntity
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}
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PLAYER_CHANGES_DIMENSION.onDimensionChange(player, previousLocation, to, previousDimension, destination.getRegistryKey());
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}
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};
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@Override
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public void invalidateEntityObjectReference()
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{
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isInvalidReference = true;
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}
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@Override
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public boolean isInvalidEntityObject()
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{
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return isInvalidReference;
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}
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}
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