player entity value may become invalid due to respawns. This not only fixes #633, but also other cases where player reference is used over time while player respawns and its instance is recycled.
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@@ -1,5 +1,6 @@
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package carpet.mixins;
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import carpet.fakes.ServerPlayerEntityInterface;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.network.ServerPlayerEntity;
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import org.spongepowered.asm.mixin.Mixin;
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@@ -17,4 +18,11 @@ public class PlayerManager_scarpetEventsMixin
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{
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PLAYER_RESPAWNS.onPlayerEvent(player);
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}
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@Inject(method = "respawnPlayer", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerEntity;onSpawn()V"))
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private void invalidatePreviousInstance(ServerPlayerEntity player, boolean alive, CallbackInfoReturnable<ServerPlayerEntity> cir)
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{
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((ServerPlayerEntityInterface)player).invalidateEntityObjectReference();
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}
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}
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