player entity value may become invalid due to respawns. This not only fixes #633, but also other cases where player reference is used over time while player respawns and its instance is recycled.

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gnembon committed 2020-12-24 06:48:14 -04:00
1 parent f0a52fc751
commit d6eb53b6ce
4 files changed
+41 -9

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@@ -5,4 +5,7 @@ import carpet.helpers.EntityPlayerActionPack;
public interface ServerPlayerEntityInterface
{
EntityPlayerActionPack getActionPack();
void invalidateEntityObjectReference();
boolean isInvalidEntityObject();
}