player entity value may become invalid due to respawns. This not only fixes #633, but also other cases where player reference is used over time while player respawns and its instance is recycled.
This commit is contained in:
1 parent
f0a52fc751
commit
d6eb53b6ce
4 files changed
+41
-9
No files matched your search
@@ -5,4 +5,7 @@ import carpet.helpers.EntityPlayerActionPack;
|
||||
public interface ServerPlayerEntityInterface
|
||||
{
|
||||
EntityPlayerActionPack getActionPack();
|
||||
void invalidateEntityObjectReference();
|
||||
boolean isInvalidEntityObject();
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user