added inhabited_time and player events revolving around damage, death and respawns.

This commit is contained in:
gnembon committed 2020-04-12 19:42:04 -03:00
1 parent 0133ceb507
commit d6d6b69fcb
12 files changed
+154 -4

No files matched your search

@@ -185,3 +185,38 @@ __on_player_places_block(player, item_tuple, hand, block) ->
print(' > count: '+count);
print(' > nbt: '+nbt);
);
__on_player_takes_damage(player, amount, source, entity) ->
(
print('');
print('__on_player_takes_damage(player, amount, source, source_entity)');
print('player takes damage:');
print(' - player: '+player);
print(' - amount: '+str('%.2f',amount));
print(' - source: '+source);
print(' - source_entity: '+entity);
);
__on_player_deals_damage(player, amount, entity) ->
(
print('');
print('__on_player_deals_damage(player, amount, target)');
print('player deals damage:');
print(' - player: '+player);
print(' - amount: '+str('%.2f',amount));
print(' - target: '+entity);
);
__on_player_dies(player) ->
(
print('');
print('__on_player_dies(player)');
print('Player '+player+' dies.')
);
__on_player_respawns(player) ->
(
print('');
print('__on_player_respawns(player)');
print('Player '+player+' respawns.')
);
+1
View File
@@ -140,6 +140,7 @@
"ServerPlayerEntity_scarpetEventMixin",
"FallingBlockEntity_scarpetEventsMixin",
"BlockItem_scarpetEventMixin",
"PlayerManager_scarpetEventsMixin",
"ChunkTicketManager_scarpetMixin",
"ServerChunkManager_scarpetMixin",