added inhabited_time and player events revolving around damage, death and respawns.
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@@ -17,6 +17,7 @@ import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import static carpet.script.CarpetEventServer.Event.PLAYER_DIES;
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import static carpet.script.CarpetEventServer.Event.PLAYER_FINISHED_USING_ITEM;
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import static carpet.script.CarpetEventServer.Event.STATISTICS;
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@@ -61,6 +62,10 @@ public abstract class ServerPlayerEntity_scarpetEventMixin extends PlayerEntity
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private void onDeathEvent(DamageSource source, CallbackInfo ci)
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{
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.EntityEventType.ON_DEATH, this, source.name);
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if (PLAYER_DIES.isNeeded())
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{
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PLAYER_DIES.onPlayerEvent((ServerPlayerEntity) (Object)this);
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}
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}
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@Redirect(method = "method_14218", at = @At(
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