added inhabited_time and player events revolving around damage, death and respawns.

This commit is contained in:
gnembon committed 2020-04-12 19:42:04 -03:00
1 parent 0133ceb507
commit d6d6b69fcb
12 files changed
+154 -4

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package carpet.mixins;
import net.minecraft.server.PlayerManager;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.world.dimension.DimensionType;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import static carpet.script.CarpetEventServer.Event.PLAYER_RESPAWNS;
@Mixin(PlayerManager.class)
public class PlayerManager_scarpetEventsMixin
{
@Inject(method = "respawnPlayer", at = @At("HEAD"))
private void onRespawn(ServerPlayerEntity player, DimensionType dimension, boolean alive, CallbackInfoReturnable<ServerPlayerEntity> cir)
{
PLAYER_RESPAWNS.onPlayerEvent(player);
}
}