added inhabited_time and player events revolving around damage, death and respawns.
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package carpet.mixins;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.world.dimension.DimensionType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import static carpet.script.CarpetEventServer.Event.PLAYER_RESPAWNS;
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@Mixin(PlayerManager.class)
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public class PlayerManager_scarpetEventsMixin
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{
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@Inject(method = "respawnPlayer", at = @At("HEAD"))
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private void onRespawn(ServerPlayerEntity player, DimensionType dimension, boolean alive, CallbackInfoReturnable<ServerPlayerEntity> cir)
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{
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PLAYER_RESPAWNS.onPlayerEvent(player);
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}
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}
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