added inhabited_time and player events revolving around damage, death and respawns.
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@@ -54,7 +54,7 @@
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hardness blast_resistance top loaded suffocates power ticks_randomly update block_tick random_tick in_slime_chunk
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set without_updates
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blocks_movement block_sound material map_colour property block_properties block_data poi set_poi
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place_item set_biome biome loaded_status generation_status chunk_tickets
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place_item set_biome biome loaded_status generation_status inhabited_time chunk_tickets
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structures structure_references set_structure reset_chunk
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scoreboard scoreboard_add scoreboard_remove scoreboard_display
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@@ -104,6 +104,10 @@
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__on_tick
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__on_tick_ender
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__on_tick_nether
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__on_player_takes_damage
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__on_player_deals_damage
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__on_player_dies
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__on_player_respawns
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</Keywords>
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<Keywords name="Keywords8">$</Keywords>
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<Keywords name="Delimiters">00' 01\ 02' 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
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