added inhabited_time and player events revolving around damage, death and respawns.
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@@ -30,6 +30,7 @@ hardness
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harvest
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in_dimension
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in_slime_chunk
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inhabited_time
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inventory_find
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inventory_get
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inventory_remove
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@@ -25,4 +25,8 @@ __on_player_wakes_up
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__on_statistic
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__on_tick
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__on_tick_ender
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__on_tick_nether
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__on_tick_nether
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__on_player_takes_damage
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__on_player_deals_damage
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__on_player_dies
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__on_player_respawns
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