added inhabited_time and player events revolving around damage, death and respawns.

This commit is contained in:
gnembon committed 2020-04-12 19:42:04 -03:00
1 parent 0133ceb507
commit d6d6b69fcb
12 files changed
+154 -4

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@@ -30,6 +30,7 @@ hardness
harvest
in_dimension
in_slime_chunk
inhabited_time
inventory_find
inventory_get
inventory_remove
+5 -1
View File
@@ -25,4 +25,8 @@ __on_player_wakes_up
__on_statistic
__on_tick
__on_tick_ender
__on_tick_nether
__on_tick_nether
__on_player_takes_damage
__on_player_deals_damage
__on_player_dies
__on_player_respawns
@@ -54,7 +54,7 @@
hardness blast_resistance top loaded suffocates power ticks_randomly update block_tick random_tick in_slime_chunk
set without_updates
blocks_movement block_sound material map_colour property block_properties block_data poi set_poi
place_item set_biome biome loaded_status generation_status chunk_tickets
place_item set_biome biome loaded_status generation_status inhabited_time chunk_tickets
structures structure_references set_structure reset_chunk
scoreboard scoreboard_add scoreboard_remove scoreboard_display
@@ -104,6 +104,10 @@
__on_tick
__on_tick_ender
__on_tick_nether
__on_player_takes_damage
__on_player_deals_damage
__on_player_dies
__on_player_respawns
</Keywords>
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