allow to spawn players when profile servers are down.
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1 parent
dfb1435e67
commit
d3aac224ff
1 file changed
+9
-4
@@ -18,6 +18,7 @@ import net.minecraft.server.ServerTask;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.ServerPlayerInteractionManager;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.UserCache;
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import net.minecraft.util.registry.RegistryKey;
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import net.minecraft.world.GameMode;
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import net.minecraft.world.World;
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@@ -36,11 +37,15 @@ public class EntityPlayerMPFake extends ServerPlayerEntity
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//prolly half of that crap is not necessary, but it works
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ServerWorld worldIn = server.getWorld(dimensionId);
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ServerPlayerInteractionManager interactionManagerIn = new ServerPlayerInteractionManager(worldIn);
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GameProfile gameprofile = server.getUserCache().findByName(username);
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if (gameprofile == null)
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{
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return null;
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UserCache.setUseRemote(false);
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GameProfile gameprofile;
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try {
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gameprofile = server.getUserCache().findByName(username);
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}
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finally {
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UserCache.setUseRemote(server.isDedicated() && server.isOnlineMode());
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}
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if (gameprofile == null) return null;
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if (gameprofile.getProperties().containsKey("textures"))
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{
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gameprofile = SkullBlockEntity.loadProperties(gameprofile);
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