rework of the event system, allowing apps to function more independently and allowing for player scoped apps to handle global events. fixes #596
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@@ -90,12 +90,9 @@ calculate(end)->(
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)
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);
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_carpets() -> system_info('world_carpet_rules'):'carpets'=='true';
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on_player_places_block(player, item_tuple, hand, block) ->
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(
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if(block==global_assist_block && _carpets(),
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if(block==global_assist_block,
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effective_pos = pos(block)+[0.5, 0, 0.5];
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if(global_current_start==null||player~'sneaking',//wont complain for first carpet
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set_start(effective_pos)
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@@ -107,7 +104,7 @@ on_player_places_block(player, item_tuple, hand, block) ->
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on_player_uses_item(player, item_tuple, hand) ->
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(
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if (item_tuple:0 == global_assist_block && hand == 'mainhand' && _carpets(),
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if (item_tuple:0 == global_assist_block && hand == 'mainhand',
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if (player ~'sneaking',
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global_current_mode = global_display_modes:(global_display_modes ~ global_current_mode + 1);
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display_title(player, 'actionbar', format('w Distance mode: ','e '+global_current_mode));
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