update to 24w33a

This commit is contained in:
gnembon committed 2024-08-18 19:10:40 +02:00
1 parent 9940feb7d3
commit d11586fdaf
58 files changed
+379 -875

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@@ -2,18 +2,20 @@ package carpet.mixins;
import carpet.network.CarpetClient;
import carpet.script.utils.ShapesRenderer;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
import com.mojang.blaze3d.framegraph.FramePass;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.FogParameters;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.LevelTargetBundle;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
import org.joml.Matrix4f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@@ -21,30 +23,25 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LevelRenderer.class)
public class LevelRenderer_scarpetRenderMixin
{
@Shadow @Final private LevelTargetBundle targets;
@Inject(method = "<init>", at = @At("RETURN"))
private void addRenderers(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, BlockEntityRenderDispatcher blockEntityRenderDispatcher, RenderBuffers renderBuffers, CallbackInfo ci)
{
CarpetClient.shapes = new ShapesRenderer(minecraft);
}
@Inject(method = "renderLevel", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/renderer/Sheets;translucentCullBlockSheet()Lnet/minecraft/client/renderer/RenderType;", shift = At.Shift.BEFORE
//target = "Lnet/minecraft/client/render/RenderLayer;getWaterMask()Lnet/minecraft/client/render/RenderLayer;", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEffectVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.BEFORE
//target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/BackgroundRenderer;method_23792()V", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEntityVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER // before return
))
private void renderScarpetThings(final DeltaTracker deltaTracker, final boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightmapTextureManager, Matrix4f modelViewMatrix, Matrix4f matrix4f, CallbackInfo ci)
@Inject(method = "addParticlesPass", at = @At("RETURN"))
private void renderScarpetThingsLate(FrameGraphBuilder frameGraphBuilder, Camera camera, LightTexture lightTexture, float f, FogParameters fogParameters, CallbackInfo ci)
{
// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
// we might actually not need to play with render hooks here.
//if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null )
if (CarpetClient.shapes != null)
{
CarpetClient.shapes.render(modelViewMatrix, camera, deltaTracker.getGameTimeDeltaPartialTick(false));
FramePass pass = frameGraphBuilder.addPass("scarpet_shapes");
targets.main = pass.readsAndWrites(targets.main);
pass.executes(() -> CarpetClient.shapes.render(null, camera, f));
}
}
}