block breaking / active block entity API
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@@ -2781,6 +2781,53 @@ If `slot` is not specified, it defaults to the main hand.
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Number indicating the selected slot of entity's inventory. Currently only applicable to players.
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### `query(e, 'active_block')`
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Returns currently mined block by the player, as registered by the game server.
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### `query(e, 'breaking_progress')`
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Returns current breaking progress of a current player mining block, or `null`, if no block is mined.
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Breaking progress, it not null, is any number 0 or above, while 10 means that the block should already be
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broken by the client. This value may tick above 10, if the client / connection is lagging
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Example:
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The following program provides custom breaking times, including nice block breaking animations, including instamine, for
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blocks that otherwise would take longer to mine.
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[Video demo](https://youtu.be/zvEEuGxgCio)
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```py
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global_blocks = {
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'oak_planks' -> 0,
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'obsidian' -> 1,
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'end_portal_frame' -> 5,
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'bedrock' -> 10
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};
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__on_player_clicks_block(player, block, face) ->
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(
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step = global_blocks:str(block);
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if (step == 0,
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destroy(block, -1); // instamine
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, step != null,
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schedule(0, '_break', player, pos(block), str(block), step, 0);
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)
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);
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_break(player, pos, name, step, lvl) ->
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(
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current = player~'active_block';
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if (current != name || pos(current) != pos,
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modify(player, 'breaking_progress', null);
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,
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modify(player, 'breaking_progress', lvl);
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if (lvl >= 10, destroy(pos, -1));
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schedule(step, '_break', player, pos, name, step, lvl+1)
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);
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)
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```
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### `query(e, 'facing', order?)`
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Returns where the entity is facing. optional order (number from 0 to 5, and negative), indicating primary directions
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@@ -3013,6 +3060,12 @@ Modifies directly player raw hunger components. Has no effect on non-players
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adds exhaustion value to the current player exhaustion level - that's the method you probably want to use
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to manipulate how much 'food' some action cost.
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### `modify(e, 'breaking_progress', value)`
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Modifies a breaking progress of a player currently mined block. Value of `null`, `-1` make it reset.
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Values `0` to `10` will show respective animation of a breaking block. Check `query(e, 'breaking_progress')` for
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examples.
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### `modify(e, 'nbt_merge', partial_tag)`
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Merges a partial tag into the entity data and reloads the entity from its updated tag. Cannot be applied to players
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@@ -347,6 +347,53 @@ If `slot` is not specified, it defaults to the main hand.
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Number indicating the selected slot of entity's inventory. Currently only applicable to players.
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### `query(e, 'active_block')`
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Returns currently mined block by the player, as registered by the game server.
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### `query(e, 'breaking_progress')`
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Returns current breaking progress of a current player mining block, or `null`, if no block is mined.
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Breaking progress, it not null, is any number 0 or above, while 10 means that the block should already be
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broken by the client. This value may tick above 10, if the client / connection is lagging
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Example:
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The following program provides custom breaking times, including nice block breaking animations, including instamine, for
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blocks that otherwise would take longer to mine.
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[Video demo](https://youtu.be/zvEEuGxgCio)
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```py
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global_blocks = {
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'oak_planks' -> 0,
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'obsidian' -> 1,
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'end_portal_frame' -> 5,
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'bedrock' -> 10
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};
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__on_player_clicks_block(player, block, face) ->
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(
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step = global_blocks:str(block);
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if (step == 0,
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destroy(block, -1); // instamine
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, step != null,
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schedule(0, '_break', player, pos(block), str(block), step, 0);
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)
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);
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_break(player, pos, name, step, lvl) ->
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(
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current = player~'active_block';
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if (current != name || pos(current) != pos,
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modify(player, 'breaking_progress', null);
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,
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modify(player, 'breaking_progress', lvl);
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if (lvl >= 10, destroy(pos, -1));
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schedule(step, '_break', player, pos, name, step, lvl+1)
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);
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)
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```
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### `query(e, 'facing', order?)`
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Returns where the entity is facing. optional order (number from 0 to 5, and negative), indicating primary directions
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@@ -579,6 +626,12 @@ Modifies directly player raw hunger components. Has no effect on non-players
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adds exhaustion value to the current player exhaustion level - that's the method you probably want to use
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to manipulate how much 'food' some action cost.
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### `modify(e, 'breaking_progress', value)`
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Modifies a breaking progress of a player currently mined block. Value of `null`, `-1` make it reset.
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Values `0` to `10` will show respective animation of a breaking block. Check `query(e, 'breaking_progress')` for
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examples.
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### `modify(e, 'nbt_merge', partial_tag)`
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Merges a partial tag into the entity data and reloads the entity from its updated tag. Cannot be applied to players
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@@ -0,0 +1,12 @@
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package carpet.fakes;
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import net.minecraft.util.math.BlockPos;
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public interface ServerPlayerInteractionManagerInterface
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{
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BlockPos getCurrentBreakingBlock();
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int getCurrentBlockBreakingProgress();
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void setBlockBreakingProgress(int progress);
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}
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@@ -1,5 +1,6 @@
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package carpet.mixins;
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import carpet.fakes.ServerPlayerInteractionManagerInterface;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.entity.BlockEntity;
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@@ -7,10 +8,12 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.ServerPlayerInteractionManager;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@@ -24,10 +27,18 @@ import static carpet.script.CarpetEventServer.Event.PLAYER_INTERACTS_WITH_BLOCK;
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@Mixin(ServerPlayerInteractionManager.class)
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public class ServerPlayerInteractionManager_scarpetEventsMixin
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public class ServerPlayerInteractionManager_scarpetEventsMixin implements ServerPlayerInteractionManagerInterface
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{
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@Shadow public ServerPlayerEntity player;
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@Shadow private boolean mining;
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@Shadow private BlockPos miningPos;
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@Shadow private int blockBreakingProgress;
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@Shadow public ServerWorld world;
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@Inject(method = "tryBreakBlock", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/block/Block;onBreak(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/entity/player/PlayerEntity;)V",
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@@ -46,4 +57,25 @@ public class ServerPlayerInteractionManager_scarpetEventsMixin
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{
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PLAYER_INTERACTS_WITH_BLOCK.onBlockHit(player, hand, blockHitResult);
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}
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@Override
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public BlockPos getCurrentBreakingBlock()
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{
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if (!mining) return null;
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return miningPos;
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}
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@Override
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public int getCurrentBlockBreakingProgress()
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{
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if (!mining) return -1;
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return blockBreakingProgress;
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}
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@Override
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public void setBlockBreakingProgress(int progress)
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{
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blockBreakingProgress = MathHelper.clamp(progress, -1, 10);
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world.setBlockBreakingInfo(-1*this.player.getEntityId(), miningPos, blockBreakingProgress);
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}
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}
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@@ -5,6 +5,7 @@ import carpet.fakes.ItemEntityInterface;
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import carpet.fakes.LivingEntityInterface;
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import carpet.fakes.MobEntityInterface;
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import carpet.fakes.HungerManagerInterface;
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import carpet.fakes.ServerPlayerInteractionManagerInterface;
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import carpet.helpers.Tracer;
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import carpet.patches.EntityPlayerMPFake;
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import carpet.script.CarpetContext;
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@@ -464,9 +465,32 @@ public class EntityValue extends Value
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put("selected_slot", (e, a) -> {
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if (e instanceof PlayerEntity)
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return new NumericValue(((PlayerEntity) e).inventory.selectedSlot);
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return null;
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return Value.NULL;
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});
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put("active_block", (e, a) -> {
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if (e instanceof ServerPlayerEntity)
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{
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ServerPlayerInteractionManagerInterface manager = (ServerPlayerInteractionManagerInterface) (((ServerPlayerEntity) e).interactionManager);
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BlockPos pos = manager.getCurrentBreakingBlock();
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if (pos == null) return Value.NULL;
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return new BlockValue(null, ((ServerPlayerEntity) e).getServerWorld(), pos);
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}
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return Value.NULL;
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});
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put("breaking_progress", (e, a) -> {
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if (e instanceof ServerPlayerEntity)
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{
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ServerPlayerInteractionManagerInterface manager = (ServerPlayerInteractionManagerInterface) (((ServerPlayerEntity) e).interactionManager);
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int progress = manager.getCurrentBlockBreakingProgress();
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if (progress < 0) return Value.NULL;
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return new NumericValue(progress);
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}
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return Value.NULL;
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});
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put("facing", (e, a) -> {
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int index = 0;
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if (a != null)
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@@ -1033,6 +1057,15 @@ public class EntityValue extends Value
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if(e instanceof PlayerEntity) ((PlayerEntity) e).getHungerManager().setSaturationLevelClient((float)NumericValue.asNumber(v).getLong());
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});
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put("breaking_progress", (e, a) -> {
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if (e instanceof ServerPlayerEntity)
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{
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int progress = (a == null || a == Value.NULL)?-1:NumericValue.asNumber(a).getInt();
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ServerPlayerInteractionManagerInterface manager = (ServerPlayerInteractionManagerInterface) (((ServerPlayerEntity) e).interactionManager);
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manager.setBlockBreakingProgress(progress);
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}
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});
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put("nbt", (e, v) -> {
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if (!(e instanceof PlayerEntity))
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{
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