block breaking / active block entity API
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@@ -347,6 +347,53 @@ If `slot` is not specified, it defaults to the main hand.
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Number indicating the selected slot of entity's inventory. Currently only applicable to players.
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### `query(e, 'active_block')`
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Returns currently mined block by the player, as registered by the game server.
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### `query(e, 'breaking_progress')`
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Returns current breaking progress of a current player mining block, or `null`, if no block is mined.
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Breaking progress, it not null, is any number 0 or above, while 10 means that the block should already be
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broken by the client. This value may tick above 10, if the client / connection is lagging
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Example:
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The following program provides custom breaking times, including nice block breaking animations, including instamine, for
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blocks that otherwise would take longer to mine.
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[Video demo](https://youtu.be/zvEEuGxgCio)
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```py
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global_blocks = {
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'oak_planks' -> 0,
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'obsidian' -> 1,
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'end_portal_frame' -> 5,
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'bedrock' -> 10
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};
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__on_player_clicks_block(player, block, face) ->
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(
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step = global_blocks:str(block);
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if (step == 0,
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destroy(block, -1); // instamine
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, step != null,
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schedule(0, '_break', player, pos(block), str(block), step, 0);
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)
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);
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_break(player, pos, name, step, lvl) ->
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(
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current = player~'active_block';
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if (current != name || pos(current) != pos,
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modify(player, 'breaking_progress', null);
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,
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modify(player, 'breaking_progress', lvl);
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if (lvl >= 10, destroy(pos, -1));
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schedule(step, '_break', player, pos, name, step, lvl+1)
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);
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)
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```
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### `query(e, 'facing', order?)`
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Returns where the entity is facing. optional order (number from 0 to 5, and negative), indicating primary directions
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@@ -579,6 +626,12 @@ Modifies directly player raw hunger components. Has no effect on non-players
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adds exhaustion value to the current player exhaustion level - that's the method you probably want to use
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to manipulate how much 'food' some action cost.
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### `modify(e, 'breaking_progress', value)`
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Modifies a breaking progress of a player currently mined block. Value of `null`, `-1` make it reset.
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Values `0` to `10` will show respective animation of a breaking block. Check `query(e, 'breaking_progress')` for
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examples.
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### `modify(e, 'nbt_merge', partial_tag)`
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Merges a partial tag into the entity data and reloads the entity from its updated tag. Cannot be applied to players
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