1.14.4pre1
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0b6732fa93
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@@ -19,7 +19,7 @@ public abstract class InGameHudMixin
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@Shadow @Final private PlayerListHud playerListHud;
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@Redirect(method = "draw", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MinecraftClient;isInSingleplayer()Z"))
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@Redirect(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MinecraftClient;isInSingleplayer()Z"))
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private boolean onDraw(MinecraftClient minecraftClient)
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{
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return this.client.isInSingleplayer() && !((PlayerListHudInterface) playerListHud).hasFooterOrHeader();
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@@ -71,7 +71,7 @@ public abstract class ServerWorld_tickMixin extends World
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@Inject(method = "tick", at = @At(
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value = "CONSTANT",
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args = "stringValue=village"
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args = "stringValue=raid"
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))
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private void stopBlockStartVillageSection(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
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{
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@@ -153,15 +153,6 @@ public abstract class ServerWorld_tickMixin extends World
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return LevelGeneratorType.DEBUG_ALL_BLOCK_STATES;
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}
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@Redirect(method = "tick", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/village/ZombieSiegeManager;tick()V"
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))
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private void tickConditionally(ZombieSiegeManager zombieSiegeManager)
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{
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if (TickSpeed.process_entities) zombieSiegeManager.tick();
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}
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@Redirect(method = "tick", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/entity/raid/RaidManager;tick()V"
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@@ -43,7 +43,7 @@ public abstract class World_movableTEMixin implements WorldInterface
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public abstract ChunkManager getChunkManager();
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@Shadow
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public abstract void scheduleBlockRender(BlockPos blockPos_1);
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public abstract void scheduleBlockRender(BlockPos blockPos_1, BlockState s1, BlockState s2);
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@Shadow
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public abstract void updateListeners(BlockPos var1, BlockState var2, BlockState var3, int var4);
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@@ -103,7 +103,7 @@ public abstract class World_movableTEMixin implements WorldInterface
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{
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if (blockState_2 != blockState_3)
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{
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this.scheduleBlockRender(blockPos_1);
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this.scheduleBlockRender(blockPos_1, blockState_2, blockState_3);
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}
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if ((int_1 & 2) != 0 && (!this.isClient || (int_1 & 4) == 0) && (this.isClient || worldChunk_1.getLevelType() != null && worldChunk_1.getLevelType().isAfter(ChunkHolder.LevelType.TICKING)))
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