added encode_nbt, added 'nbt' and 'nbt_merge' to modify entity API.
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@@ -532,6 +532,15 @@ Modifies directly player raw hunger components. Has no effect on non-players
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adds exhaustion value to the current player exhaustion level - that's the method you probably want to use
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to manipulate how much 'food' some action cost.
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### `modify(e, 'nbt_merge', partial_tag)`
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Merges a partial tag into the entity data and reloads the entity from its updated tag. Cannot be applied to players
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### `modify(e, 'nbt', tag)`
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Reloads the entity from a supplied tag. Better get a valid entity tag, what can go wrong. Wonder what would happen if
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transplant rabbit's brain into a villager. Cannot be applied to players.
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## Entity Events
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There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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