From c9b56c44f60369a4e8d43371b07d1a2312f9e4ff Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" Date: Mon, 26 Oct 2020 04:54:14 +0000 Subject: [PATCH] Merge docs for 'Moar control over angles, fixes #510' --- docs/scarpet/Full.md | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/docs/scarpet/Full.md b/docs/scarpet/Full.md index 4c71be2a..9b62756e 100644 --- a/docs/scarpet/Full.md +++ b/docs/scarpet/Full.md @@ -2643,10 +2643,14 @@ Quin-tuple of the entity's position (x, y, and z coords), and rotation (yaw, pit Respective component of entity's coordinates -### `query(e, 'pitch'), query(e, 'yaw')` +### `query(e, 'pitch')`, `query(e, 'yaw')` Pitch and Yaw or where entity is looking. +### `query(e, 'head_yaw')`, `query(e, 'body_yaw')` + +Applies to living entites. Sets their individual head and body facing angle. + ### `query(e, 'look')` Returns a 3d vector where the entity is looking. @@ -3038,9 +3042,13 @@ Changes full location vector all at once. Changes entity's location in the specified direction. -### `modify(e, 'pitch', pitch), modify(e, 'yaw', yaw)` +### `modify(e, 'pitch', angle), modify(e, 'yaw', angle)` -Changes entity's pitch or yaw. +Changes entity's pitch or yaw angle. + +### `modify(e, 'head_yaw', angle)`, `modify(e, 'body_yaw', angle)` + +For living entities, controls their head and body yaw angle. ### `modify(e, 'move', x, y, z), modify(e, 'move', l(x,y,z) )`