retire static TickSpeed. Use Server and Client synchronization agents.
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@@ -20,7 +20,7 @@ public class ServerFunctionManager_tickMixin
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@Inject(method = "tick", at = @At("HEAD"), cancellable = true)
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private void beforeDatapacks(CallbackInfo ci)
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{
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if (! ((MinecraftServerInterface)server).getTickRateManager().process_entities())
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if (! ((MinecraftServerInterface)server).getTickRateManager().runsNormally())
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{
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ci.cancel();
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}
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