retire static TickSpeed. Use Server and Client synchronization agents.

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gnembon committed 2023-05-17 21:20:00 +02:00
1 parent d0a7967218
commit c6f52b3293
28 files changed
+511 -419

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@@ -0,0 +1,246 @@
package carpet.helpers;
import carpet.CarpetServer;
import carpet.network.ServerNetworkHandler;
import carpet.utils.Messenger;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.network.chat.Component;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import java.util.HashMap;
import java.util.Map;
import java.util.function.BiConsumer;
public class ServerTickRateManager extends TickRateManager
{
private long remainingWarpTicks = 0;
private long tickWarpStartTime = 0;
private long scheduledCurrentWarpTicks = 0;
private ServerPlayer warpResponsiblePlayer = null;
private String tickWarpCallback = null;
private CommandSourceStack warpResponsibleSource = null;
private MinecraftServer server;
public ServerTickRateManager(MinecraftServer server) {
this.server = server;
}
public boolean isInWarpSpeed()
{
return tickWarpStartTime != 0;
}
/**
* Whether or not the game is deeply frozen.
* This can be used for things that you may not normally want
* to freeze, but may need to in some situations.
* This should be checked with {@link #runGameElements} to make sure the
* current tick is actually frozen, not only the game
*
* @return Whether or not the game is deeply frozen.
*/
public boolean deeplyFrozen()
{
return deepFreeze;
}
/**
* Used to update the frozen state of the game.
* Handles connected clients as well.
*
* @param isPaused Whether or not the game is paused
* @param isDeepFreeze Whether or not the game is deeply frozen
*/
@Override
public void setFrozenState(boolean isPaused, boolean isDeepFreeze)
{
super.setFrozenState(isPaused, isDeepFreeze);
ServerNetworkHandler.updateFrozenStateToConnectedPlayers(server);
}
public void resetPlayerActivity()
{
if (playerActivityTimeout < PLAYER_GRACE)
{
playerActivityTimeout = PLAYER_GRACE;
ServerNetworkHandler.updateTickPlayerActiveTimeoutToConnectedPlayers(server);
}
}
public void stepGameIfPaused(int ticks)
{
playerActivityTimeout = PLAYER_GRACE + ticks;
ServerNetworkHandler.updateTickPlayerActiveTimeoutToConnectedPlayers(server);
}
public Component requestGameToWarpSpeed(ServerPlayer player, int advance, String callback, CommandSourceStack source)
{
if (0 == advance)
{
tickWarpCallback = null;
if (source != warpResponsibleSource)
{
warpResponsibleSource = null;
}
if (remainingWarpTicks > 0)
{
finishTickWarp();
warpResponsibleSource = null;
return Messenger.c("gi Warp interrupted");
}
return Messenger.c("ri No warp in progress");
}
if (remainingWarpTicks > 0)
{
String who = "Another player";
if (warpResponsiblePlayer != null)
{
who = warpResponsiblePlayer.getScoreboardName();
}
return Messenger.c("l " + who + " is already advancing time at the moment. Try later or ask them");
}
warpResponsiblePlayer = player;
tickWarpStartTime = System.nanoTime();
scheduledCurrentWarpTicks = advance;
remainingWarpTicks = advance;
tickWarpCallback = callback;
warpResponsibleSource = source;
return Messenger.c("gi Warp speed ....");
}
// should be private
public void finishTickWarp()
{
long completed_ticks = scheduledCurrentWarpTicks - remainingWarpTicks;
double milis_to_complete = System.nanoTime() - tickWarpStartTime;
if (milis_to_complete == 0.0)
{
milis_to_complete = 1.0;
}
milis_to_complete /= 1000000.0;
int tps = (int) (1000.0D * completed_ticks / milis_to_complete);
double mspt = (1.0 * milis_to_complete) / completed_ticks;
scheduledCurrentWarpTicks = 0;
tickWarpStartTime = 0;
if (tickWarpCallback != null)
{
Commands icommandmanager = warpResponsibleSource.getServer().getCommands();
try
{
icommandmanager.performPrefixedCommand(warpResponsibleSource, tickWarpCallback);
}
catch (Throwable var23)
{
if (warpResponsiblePlayer != null)
{
Messenger.m(warpResponsiblePlayer, "r Command Callback failed - unknown error: ", "rb /" + tickWarpCallback, "/" + tickWarpCallback);
}
}
tickWarpCallback = null;
warpResponsibleSource = null;
}
if (warpResponsiblePlayer != null)
{
Messenger.m(warpResponsiblePlayer, String.format("gi ... Time warp completed with %d tps, or %.2f mspt", tps, mspt));
warpResponsiblePlayer = null;
}
else
{
Messenger.print_server_message(CarpetServer.minecraft_server, String.format("... Time warp completed with %d tps, or %.2f mspt", tps, mspt));
}
remainingWarpTicks = 0;
}
public boolean continueWarp()
{
if (!runGameElements)
// Returning false so we don't have to run at max speed when doing nothing
{
return false;
}
if (remainingWarpTicks > 0)
{
if (remainingWarpTicks == scheduledCurrentWarpTicks) //first call after previous tick, adjust start time
{
tickWarpStartTime = System.nanoTime();
}
remainingWarpTicks -= 1;
return true;
}
else
{
finishTickWarp();
return false;
}
}
/**
* Functional interface that listens for tickrate changes. This is
* implemented to allow tickrate compatibility with other mods etc.
*/
private final Map<String, BiConsumer<String, Float>> tickrateListeners = new HashMap<>();
private static final float MIN_TICKRATE = 0.01f;
//unused - mod compat reasons
@Override
public void setTickRate(float rate)
{
setTickRate(rate, true);
}
public void setTickRate(float rate, boolean update)
{
super.setTickRate(rate);
if (update)
{
notifyTickrateListeners("carpet");
}
}
private void tickrateChanged(String modId, float rate)
{
// Other mods might change the tickrate in a slightly
// different way. Also allow for tickrates that don't
// divide into 1000 here.
if (rate < MIN_TICKRATE)
{
rate = MIN_TICKRATE;
}
tickrate = rate;
mspt = 1000.0f / tickrate;
notifyTickrateListeners(modId);
}
private void notifyTickrateListeners(String originModId)
{
synchronized (tickrateListeners)
{
for (Map.Entry<String, BiConsumer<String, Float>> listenerEntry : tickrateListeners.entrySet())
{
if (originModId == null || !originModId.equals(listenerEntry.getKey()))
{
listenerEntry.getValue().accept(originModId, tickrate);
}
}
}
ServerNetworkHandler.updateTickSpeedToConnectedPlayers(server);
}
public BiConsumer<String, Float> addTickrateListener(String modId, BiConsumer<String, Float> tickrateListener)
{
synchronized (tickrateListeners)
{
tickrateListeners.put(modId, tickrateListener);
}
return this::tickrateChanged;
}
}
+69 -265
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@@ -1,237 +1,18 @@
package carpet.helpers;
import carpet.CarpetServer;
import carpet.network.ServerNetworkHandler;
import carpet.utils.Messenger;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.network.chat.Component;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import java.util.HashMap;
import java.util.Map;
import java.util.function.BiConsumer;
public class TickRateManager
{
public static final int PLAYER_GRACE = 2;
public float tickrate = 20.0f;
public float mspt = 50.0f;
public long time_bias = 0;
public long time_warp_start_time = 0;
public long time_warp_scheduled_ticks = 0;
public ServerPlayer time_advancerer = null;
public String tick_warp_callback = null;
public CommandSourceStack tick_warp_sender = null;
public int player_active_timeout = 0;
public boolean process_entities = true;
private boolean deepFreeze = false;
private boolean is_paused = false;
public boolean is_superHot = false;
protected float tickrate = 20.0f;
protected float mspt = 50.0f;
protected int playerActivityTimeout = 0;
protected boolean runGameElements = true;
// deep freeze is onlyu used serverside
protected boolean deepFreeze = false;
protected boolean isGamePaused = false;
protected boolean isSuperHot = false;
private MinecraftServer server;
public TickRateManager(MinecraftServer server) {
this.server = server;
}
/**
* @return Whether or not the game is in a frozen state.
* You should normally use {@link #process_entities} instead,
* since that one accounts for tick steps and superhot
*/
public boolean isPaused()
{
return is_paused;
}
public boolean process_entities()
{
return process_entities;
}
/**
* Whether or not the game is deeply frozen.
* This can be used for things that you may not normally want
* to freeze, but may need to in some situations.
* This should be checked with {@link #process_entities} to make sure the
* current tick is actually frozen, not only the game
*
* @return Whether or not the game is deeply frozen.
*/
public boolean deeplyFrozen()
{
return deepFreeze;
}
/**
* Used to update the frozen state of the game.
* Handles connected clients as well.
*
* @param isPaused Whether or not the game is paused
* @param isDeepFreeze Whether or not the game is deeply frozen
*/
public void setFrozenState(boolean isPaused, boolean isDeepFreeze)
{
is_paused = isPaused;
deepFreeze = isPaused ? isDeepFreeze : false;
ServerNetworkHandler.updateFrozenStateToConnectedPlayers(server);
}
public void reset_player_active_timeout()
{
if (player_active_timeout < PLAYER_GRACE)
{
player_active_timeout = PLAYER_GRACE;
ServerNetworkHandler.updateTickPlayerActiveTimeoutToConnectedPlayers(server);
}
}
public void add_ticks_to_run_in_pause(int ticks)
{
player_active_timeout = PLAYER_GRACE + ticks;
ServerNetworkHandler.updateTickPlayerActiveTimeoutToConnectedPlayers(server);
}
public Component tickrate_advance(ServerPlayer player, int advance, String callback, CommandSourceStack source)
{
if (0 == advance)
{
tick_warp_callback = null;
if (source != tick_warp_sender)
{
tick_warp_sender = null;
}
if (time_bias > 0)
{
finish_time_warp();
tick_warp_sender = null;
return Messenger.c("gi Warp interrupted");
}
return Messenger.c("ri No warp in progress");
}
if (time_bias > 0)
{
String who = "Another player";
if (time_advancerer != null)
{
who = time_advancerer.getScoreboardName();
}
return Messenger.c("l " + who + " is already advancing time at the moment. Try later or ask them");
}
time_advancerer = player;
time_warp_start_time = System.nanoTime();
time_warp_scheduled_ticks = advance;
time_bias = advance;
tick_warp_callback = callback;
tick_warp_sender = source;
return Messenger.c("gi Warp speed ....");
}
public void finish_time_warp()
{
long completed_ticks = time_warp_scheduled_ticks - time_bias;
double milis_to_complete = System.nanoTime() - time_warp_start_time;
if (milis_to_complete == 0.0)
{
milis_to_complete = 1.0;
}
milis_to_complete /= 1000000.0;
int tps = (int) (1000.0D * completed_ticks / milis_to_complete);
double mspt = (1.0 * milis_to_complete) / completed_ticks;
time_warp_scheduled_ticks = 0;
time_warp_start_time = 0;
if (tick_warp_callback != null)
{
Commands icommandmanager = tick_warp_sender.getServer().getCommands();
try
{
icommandmanager.performPrefixedCommand(tick_warp_sender, tick_warp_callback);
}
catch (Throwable var23)
{
if (time_advancerer != null)
{
Messenger.m(time_advancerer, "r Command Callback failed - unknown error: ", "rb /" + tick_warp_callback, "/" + tick_warp_callback);
}
}
tick_warp_callback = null;
tick_warp_sender = null;
}
if (time_advancerer != null)
{
Messenger.m(time_advancerer, String.format("gi ... Time warp completed with %d tps, or %.2f mspt", tps, mspt));
time_advancerer = null;
}
else
{
Messenger.print_server_message(CarpetServer.minecraft_server, String.format("... Time warp completed with %d tps, or %.2f mspt", tps, mspt));
}
time_bias = 0;
}
public boolean continueWarp()
{
if (!process_entities)
// Returning false so we don't have to run at max speed when doing nothing
{
return false;
}
if (time_bias > 0)
{
if (time_bias == time_warp_scheduled_ticks) //first call after previous tick, adjust start time
{
time_warp_start_time = System.nanoTime();
}
time_bias -= 1;
return true;
}
else
{
finish_time_warp();
return false;
}
}
public void tick()
{
if (player_active_timeout > 0)
{
player_active_timeout--;
}
if (is_paused)
{
process_entities = player_active_timeout >= PLAYER_GRACE;
}
else if (is_superHot)
{
process_entities = player_active_timeout > 0;
}
else
{
process_entities = true;
}
}
/**
* Functional interface that listens for tickrate changes. This is
* implemented to allow tickrate compatibility with other mods etc.
*/
private final Map<String, BiConsumer<String, Float>> tickrateListeners = new HashMap<>();
private static final float MIN_TICKRATE = 0.01f;
//unused - mod compat reasons
public void tickrate(float rate)
{
tickrate(rate, true);
}
public void tickrate(float rate, boolean update)
public void setTickRate(float rate)
{
tickrate = rate;
long msptt = (long) (1000.0 / tickrate);
@@ -240,53 +21,76 @@ public class TickRateManager
msptt = 1L;
tickrate = 1000.0f;
}
this.mspt = msptt;
if (update)
{
notifyTickrateListeners("carpet");
}
mspt = msptt;
}
private void tickrateChanged(String modId, float rate)
public float tickrate()
{
// Other mods might change the tickrate in a slightly
// different way. Also allow for tickrates that don't
// divide into 1000 here.
if (rate < MIN_TICKRATE)
{
rate = MIN_TICKRATE;
}
tickrate = rate;
mspt = 1000.0f / tickrate;
notifyTickrateListeners(modId);
return tickrate;
}
private void notifyTickrateListeners(String originModId)
/**
* @return Whether or not the game is in a frozen state.
* You should normally use {@link #runGameElements} instead,
* since that one accounts for tick steps and superhot
*/
public boolean gameIsPaused()
{
synchronized (tickrateListeners)
{
for (Map.Entry<String, BiConsumer<String, Float>> listenerEntry : tickrateListeners.entrySet())
{
if (originModId == null || !originModId.equals(listenerEntry.getKey()))
{
listenerEntry.getValue().accept(originModId, Float.valueOf(tickrate));
}
}
}
ServerNetworkHandler.updateTickSpeedToConnectedPlayers(server);
return isGamePaused;
}
public BiConsumer<String, Float> addTickrateListener(String modId, BiConsumer<String, Float> tickrateListener)
public float mspt() {
return mspt;
}
public boolean runsNormally()
{
synchronized (tickrateListeners)
return runGameElements;
}
public boolean isSuperHot()
{
return isSuperHot;
}
public void setPlayerActiveTimeout(int timeout)
{
playerActivityTimeout = timeout;
}
public int getPlayerActiveTimeout()
{
return playerActivityTimeout;
}
public void setFrozenState(boolean isPaused, boolean isDeepFreeze)
{
isGamePaused = isPaused;
deepFreeze = isPaused && isDeepFreeze;
}
public void setSuperHot(boolean isSuperHot)
{
this.isSuperHot = isSuperHot;
}
public void tick()
{
if (playerActivityTimeout > 0)
{
tickrateListeners.put(modId, tickrateListener);
playerActivityTimeout--;
}
if (isGamePaused)
{
runGameElements = playerActivityTimeout >= PLAYER_GRACE;
}
else if (isSuperHot)
{
runGameElements = playerActivityTimeout > 0;
}
else
{
runGameElements = true;
}
return this::tickrateChanged;
}
}
+14 -13
View File
@@ -10,27 +10,28 @@ import net.minecraft.server.level.ServerPlayer;
import carpet.CarpetServer;
import carpet.utils.Messenger;
@Deprecated(forRemoval = true, since = "now")
public class TickSpeed
{
private static Optional<TickRateManager> gTRM() {
private static Optional<ServerTickRateManager> gTRM() {
if (CarpetServer.minecraft_server == null) return Optional.empty();
return Optional.of(((MinecraftServerInterface)CarpetServer.minecraft_server).getTickRateManager());
}
public static boolean process_entities() {
return gTRM().map(trm -> trm.process_entities).orElse(true);
return gTRM().map(ServerTickRateManager::runsNormally).orElse(true);
}
public static float mspt() {
return gTRM().map(trm -> trm.mspt).orElse(50.0f);
return gTRM().map(ServerTickRateManager::mspt).orElse(50.0f);
}
public static boolean isPaused() {
return gTRM().map(TickRateManager::isPaused).orElse(false);
return gTRM().map(ServerTickRateManager::gameIsPaused).orElse(false);
}
public static boolean deeplyFrozen() {
return gTRM().map(TickRateManager::deeplyFrozen).orElse(false);
return gTRM().map(ServerTickRateManager::deeplyFrozen).orElse(false);
}
public static void setFrozenState(boolean isPaused, boolean isDeepFreeze) {
@@ -39,7 +40,7 @@ public class TickSpeed
public static void reset_player_active_timeout()
{
gTRM().ifPresent(TickRateManager::reset_player_active_timeout);
gTRM().ifPresent(ServerTickRateManager::resetPlayerActivity);
}
public static void reset()
@@ -49,33 +50,33 @@ public class TickSpeed
public static void add_ticks_to_run_in_pause(int ticks)
{
gTRM().ifPresent(trm -> trm.add_ticks_to_run_in_pause(ticks));
gTRM().ifPresent(trm -> trm.stepGameIfPaused(ticks));
}
public static Component tickrate_advance(ServerPlayer player, int advance, String callback, CommandSourceStack source)
{
return gTRM().map(trm -> trm.tickrate_advance(player, advance, callback, source)).orElse(Messenger.c("ri Tickrate management not enabled"));
return gTRM().map(trm -> trm.requestGameToWarpSpeed(player, advance, callback, source)).orElse(Messenger.c("ri Tickrate management not enabled"));
}
public static void finish_time_warp()
{
gTRM().ifPresent(TickRateManager::finish_time_warp);
gTRM().ifPresent(ServerTickRateManager::finishTickWarp);
}
public static boolean continueWarp()
{
return gTRM().map(TickRateManager::continueWarp).orElse(false);
return gTRM().map(ServerTickRateManager::continueWarp).orElse(false);
}
public static void tick()
{
gTRM().ifPresent(TickRateManager::tick);
gTRM().ifPresent(ServerTickRateManager::tick);
}
//unused - mod compat reasons
public static void tickrate(float rate) {tickrate(rate, true);}
public static void tickrate(float rate, boolean update)
{
gTRM().ifPresent(trm -> trm.tickrate(rate, update));
gTRM().ifPresent(trm -> trm.setTickRate(rate, update));
}
@@ -147,7 +148,7 @@ public class TickSpeed
}
if (is_paused)
{
process_entities = player_active_timeout >= TickRateManager.PLAYER_GRACE;
process_entities = player_active_timeout >= ServerTickRateManager.PLAYER_GRACE;
}
else if (is_superHot)
{