Merge branch 'master' into 1.16
# Conflicts: # src/main/java/carpet/script/CarpetExpression.java
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@@ -2362,6 +2362,8 @@ It returns a `map` with a report indicating how many chunks were affected, and h
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* `requested_chunks`: total number of chunks in the requested area or list
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* `affected_chunks`: number of chunks that will be removed / regenerated
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* `loaded_chunks`: number of currently loaded chunks in the requested area / list
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* `relight_count`: number of relit chunks
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* `relight_time`: time took to relit chunks
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* `layer_count_<status>`: number of chunks for which a `<status>` generation step has been performed
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* `layer_time_<status>`: cumulative time for all chunks spent on generating `<status>` step
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@@ -2553,6 +2555,10 @@ query(e,'type') => villager
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Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
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player, where its their name.
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## `query(e, 'persistence')`
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Returns if a mob has a persistence tag or not. Returns `null` for non-mob entities.
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<pre>
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run('/kill ' + e~'command_name');
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</pre>
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@@ -2836,9 +2842,15 @@ Sets the corresponding component of the motion vector.
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Adds a vector to the motion vector. Most realistic way to apply a force to an entity.
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### `modify(e, 'custom_name'), modify(e, 'custom_name', name)`
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### `modify(e, 'custom_name')`, `modify(e, 'custom_name', name)`, `modify(e, 'custom_name', name, visible)`
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Sets the custom name of the entity.
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Sets the custom name of the entity. Without arguments - clears current custom name. Optional visible affects
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if the custom name is always visible, even through blocks.
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### `modify(e, 'persistence', bool?)`
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Sets the entity persistence tag to `true` (default) or `false`. Only affects mobs. Persistent mobs
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don't despawn and don't count towards the mobcap.
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### `modify(e, 'age', number)`
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@@ -3673,7 +3685,7 @@ Queries in-game statistics for certain values. Categories include:
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* `picked_up`: items picked up
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* `dropped`: items dropped
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* `killed`: mobs killed
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* `killed_by`: blocks mined
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* `killed_by`: mobs killed by
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* `custom`: various random stats
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For the options of `entry`, consult your statistics page, or give it a guess.
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@@ -721,6 +721,8 @@ It returns a `map` with a report indicating how many chunks were affected, and h
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* `requested_chunks`: total number of chunks in the requested area or list
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* `affected_chunks`: number of chunks that will be removed / regenerated
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* `loaded_chunks`: number of currently loaded chunks in the requested area / list
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* `relight_count`: number of relit chunks
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* `relight_time`: time took to relit chunks
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* `layer_count_<status>`: number of chunks for which a `<status>` generation step has been performed
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* `layer_time_<status>`: cumulative time for all chunks spent on generating `<status>` step
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+1
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@@ -9,7 +9,7 @@ org.gradle.jvmargs=-Xmx1G
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loader_version=0.8.8+build.202
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# Mod Properties
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mod_version = 1.4.0+v200623
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mod_version = 1.4.1+v200701
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maven_group = carpet
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archives_base_name = fabric-carpet
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@@ -35,7 +35,7 @@ import static carpet.settings.RuleCategory.CLIENT;
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@SuppressWarnings("CanBeFinal")
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public class CarpetSettings
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{
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public static final String carpetVersion = "1.4.0+v200623";
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public static final String carpetVersion = "1.4.1+v200701";
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public static final Logger LOG = LogManager.getLogger();
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public static boolean skipGenerationChecks = false;
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public static boolean impendingFillSkipUpdates = false;
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@@ -9,5 +9,7 @@ public interface ThreadedAnvilChunkStorageInterface
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{
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Map<String, Integer> regenerateChunkRegion(List<ChunkPos> requestedChunks);
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void relightChunk(ChunkPos pos);
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void releaseRelightTicket(ChunkPos pos);
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}
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@@ -229,6 +229,31 @@ public abstract class ThreadedAnvilChunkStorage_scarpetChunkCreationMixin implem
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return future.join();
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}
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@Override
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public void relightChunk(ChunkPos pos)
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{
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this.addTicket(pos);
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this.tickTicketManager();
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if (this.currentChunkHolders.get(pos.toLong()).getCompletedChunk() == null) // chunk unloaded
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if (WorldTools.canHasChunk(this.world, pos, null, true))
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this.currentChunkHolders.get(pos.toLong()).createFuture(ChunkStatus.EMPTY, (ThreadedAnvilChunkStorage) (Object) this);
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final Chunk chunk = this.getCurrentChunk(pos);
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if (!(chunk.getStatus().isAtLeast(ChunkStatus.LIGHT.getPrevious()))) return;
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((ServerLightingProviderInterface) this.serverLightingProvider).removeLightData(chunk);
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this.addRelightTicket(pos);
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final CompletableFuture<?> lightFuture = this.createChunkRegionFuture(pos, 1, (pos_) -> ChunkStatus.LIGHT)
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.thenCompose(
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either -> either.map(
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list -> ((ServerLightingProviderInterface) this.serverLightingProvider).relight(chunk),
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unloaded -> {
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this.releaseRelightTicket(pos);
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return CompletableFuture.completedFuture(null);
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}
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)
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);
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this.waitFor(lightFuture);
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}
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@Override
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public Map<String, Integer> regenerateChunkRegion(final List<ChunkPos> requestedChunksList)
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{
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@@ -3196,9 +3196,8 @@ public class CarpetExpression
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BlockArgument locator = BlockArgument.findIn(cc, lv, 0);
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BlockPos pos = locator.block.getPos();
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ServerWorld world = cc.s.getWorld();
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((ServerLightingProviderInterface)world.getChunkManager().getLightingProvider()).resetLight(world.getChunk(pos), new ChunkPos(pos)); //light(world.getChunk(pos), false);
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((ThreadedAnvilChunkStorageInterface) world.getChunkManager().threadedAnvilChunkStorage).relightChunk(new ChunkPos(pos));
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forceChunkUpdate(pos, world);
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world.getChunkManager().getLightingProvider().light(world.getChunk(pos), false);
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return LazyValue.TRUE;
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});
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@@ -1,7 +1,7 @@
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{
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"schemaVersion": 1,
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"id": "carpet",
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"version": "1.4.0",
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"version": "1.4.1",
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"name": "Carpet Mod in Fabric",
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"description": "Carpet made out of fabric",
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