Merge branch 'master' into 1.16

# Conflicts:
#	src/main/java/carpet/script/CarpetExpression.java
This commit is contained in:
gnembon committed 2020-07-01 14:54:04 -03:00
commit c69f65e68e
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@@ -2362,6 +2362,8 @@ It returns a `map` with a report indicating how many chunks were affected, and h
* `requested_chunks`: total number of chunks in the requested area or list * `requested_chunks`: total number of chunks in the requested area or list
* `affected_chunks`: number of chunks that will be removed / regenerated * `affected_chunks`: number of chunks that will be removed / regenerated
* `loaded_chunks`: number of currently loaded chunks in the requested area / list * `loaded_chunks`: number of currently loaded chunks in the requested area / list
* `relight_count`: number of relit chunks
* `relight_time`: time took to relit chunks
* `layer_count_<status>`: number of chunks for which a `<status>` generation step has been performed * `layer_count_<status>`: number of chunks for which a `<status>` generation step has been performed
* `layer_time_<status>`: cumulative time for all chunks spent on generating `<status>` step * `layer_time_<status>`: cumulative time for all chunks spent on generating `<status>` step
@@ -2553,6 +2555,10 @@ query(e,'type') => villager
Returns a valid string to be used in commands to address an entity. Its UUID for all entities except Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
player, where its their name. player, where its their name.
## `query(e, 'persistence')`
Returns if a mob has a persistence tag or not. Returns `null` for non-mob entities.
<pre> <pre>
run('/kill ' + e~'command_name'); run('/kill ' + e~'command_name');
</pre> </pre>
@@ -2836,9 +2842,15 @@ Sets the corresponding component of the motion vector.
Adds a vector to the motion vector. Most realistic way to apply a force to an entity. Adds a vector to the motion vector. Most realistic way to apply a force to an entity.
### `modify(e, 'custom_name'), modify(e, 'custom_name', name)` ### `modify(e, 'custom_name')`, `modify(e, 'custom_name', name)`, `modify(e, 'custom_name', name, visible)`
Sets the custom name of the entity. Sets the custom name of the entity. Without arguments - clears current custom name. Optional visible affects
if the custom name is always visible, even through blocks.
### `modify(e, 'persistence', bool?)`
Sets the entity persistence tag to `true` (default) or `false`. Only affects mobs. Persistent mobs
don't despawn and don't count towards the mobcap.
### `modify(e, 'age', number)` ### `modify(e, 'age', number)`
@@ -3673,7 +3685,7 @@ Queries in-game statistics for certain values. Categories include:
* `picked_up`: items picked up * `picked_up`: items picked up
* `dropped`: items dropped * `dropped`: items dropped
* `killed`: mobs killed * `killed`: mobs killed
* `killed_by`: blocks mined * `killed_by`: mobs killed by
* `custom`: various random stats * `custom`: various random stats
For the options of `entry`, consult your statistics page, or give it a guess. For the options of `entry`, consult your statistics page, or give it a guess.
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@@ -721,6 +721,8 @@ It returns a `map` with a report indicating how many chunks were affected, and h
* `requested_chunks`: total number of chunks in the requested area or list * `requested_chunks`: total number of chunks in the requested area or list
* `affected_chunks`: number of chunks that will be removed / regenerated * `affected_chunks`: number of chunks that will be removed / regenerated
* `loaded_chunks`: number of currently loaded chunks in the requested area / list * `loaded_chunks`: number of currently loaded chunks in the requested area / list
* `relight_count`: number of relit chunks
* `relight_time`: time took to relit chunks
* `layer_count_<status>`: number of chunks for which a `<status>` generation step has been performed * `layer_count_<status>`: number of chunks for which a `<status>` generation step has been performed
* `layer_time_<status>`: cumulative time for all chunks spent on generating `<status>` step * `layer_time_<status>`: cumulative time for all chunks spent on generating `<status>` step
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@@ -9,7 +9,7 @@ org.gradle.jvmargs=-Xmx1G
loader_version=0.8.8+build.202 loader_version=0.8.8+build.202
# Mod Properties # Mod Properties
mod_version = 1.4.0+v200623 mod_version = 1.4.1+v200701
maven_group = carpet maven_group = carpet
archives_base_name = fabric-carpet archives_base_name = fabric-carpet
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@@ -35,7 +35,7 @@ import static carpet.settings.RuleCategory.CLIENT;
@SuppressWarnings("CanBeFinal") @SuppressWarnings("CanBeFinal")
public class CarpetSettings public class CarpetSettings
{ {
public static final String carpetVersion = "1.4.0+v200623"; public static final String carpetVersion = "1.4.1+v200701";
public static final Logger LOG = LogManager.getLogger(); public static final Logger LOG = LogManager.getLogger();
public static boolean skipGenerationChecks = false; public static boolean skipGenerationChecks = false;
public static boolean impendingFillSkipUpdates = false; public static boolean impendingFillSkipUpdates = false;
@@ -9,5 +9,7 @@ public interface ThreadedAnvilChunkStorageInterface
{ {
Map<String, Integer> regenerateChunkRegion(List<ChunkPos> requestedChunks); Map<String, Integer> regenerateChunkRegion(List<ChunkPos> requestedChunks);
void relightChunk(ChunkPos pos);
void releaseRelightTicket(ChunkPos pos); void releaseRelightTicket(ChunkPos pos);
} }
@@ -229,6 +229,31 @@ public abstract class ThreadedAnvilChunkStorage_scarpetChunkCreationMixin implem
return future.join(); return future.join();
} }
@Override
public void relightChunk(ChunkPos pos)
{
this.addTicket(pos);
this.tickTicketManager();
if (this.currentChunkHolders.get(pos.toLong()).getCompletedChunk() == null) // chunk unloaded
if (WorldTools.canHasChunk(this.world, pos, null, true))
this.currentChunkHolders.get(pos.toLong()).createFuture(ChunkStatus.EMPTY, (ThreadedAnvilChunkStorage) (Object) this);
final Chunk chunk = this.getCurrentChunk(pos);
if (!(chunk.getStatus().isAtLeast(ChunkStatus.LIGHT.getPrevious()))) return;
((ServerLightingProviderInterface) this.serverLightingProvider).removeLightData(chunk);
this.addRelightTicket(pos);
final CompletableFuture<?> lightFuture = this.createChunkRegionFuture(pos, 1, (pos_) -> ChunkStatus.LIGHT)
.thenCompose(
either -> either.map(
list -> ((ServerLightingProviderInterface) this.serverLightingProvider).relight(chunk),
unloaded -> {
this.releaseRelightTicket(pos);
return CompletableFuture.completedFuture(null);
}
)
);
this.waitFor(lightFuture);
}
@Override @Override
public Map<String, Integer> regenerateChunkRegion(final List<ChunkPos> requestedChunksList) public Map<String, Integer> regenerateChunkRegion(final List<ChunkPos> requestedChunksList)
{ {
@@ -3196,9 +3196,8 @@ public class CarpetExpression
BlockArgument locator = BlockArgument.findIn(cc, lv, 0); BlockArgument locator = BlockArgument.findIn(cc, lv, 0);
BlockPos pos = locator.block.getPos(); BlockPos pos = locator.block.getPos();
ServerWorld world = cc.s.getWorld(); ServerWorld world = cc.s.getWorld();
((ServerLightingProviderInterface)world.getChunkManager().getLightingProvider()).resetLight(world.getChunk(pos), new ChunkPos(pos)); //light(world.getChunk(pos), false); ((ThreadedAnvilChunkStorageInterface) world.getChunkManager().threadedAnvilChunkStorage).relightChunk(new ChunkPos(pos));
forceChunkUpdate(pos, world); forceChunkUpdate(pos, world);
world.getChunkManager().getLightingProvider().light(world.getChunk(pos), false);
return LazyValue.TRUE; return LazyValue.TRUE;
}); });
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@@ -1,7 +1,7 @@
{ {
"schemaVersion": 1, "schemaVersion": 1,
"id": "carpet", "id": "carpet",
"version": "1.4.0", "version": "1.4.1",
"name": "Carpet Mod in Fabric", "name": "Carpet Mod in Fabric",
"description": "Carpet made out of fabric", "description": "Carpet made out of fabric",