added handler for on_lightning
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@@ -2720,12 +2720,14 @@ Here is a list of events that can be handled by scarpet. This list includes pref
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them, but you can add any function to any event if it accepts required number of parameters:
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<pre>
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// world callbacks
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__on_tick() // can access blocks and entities in the overworld
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__on_tick_nether() // can access blocks and entities in the nether
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__on_tick_ender() // can access blocks and entities in the end
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__on_chunk_generated(x,z) // called after a chunk is promoted to the full chunk,
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// prodiving lowest x and z coords in the chunk
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// event will not work with optifine installed in the game
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__on_lightning(pos, mode) // mode is `true` if lightning caused horse trap to spawn
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// player specific callbacks
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__on_player_uses_item(player, item_tuple, hand) // right click action
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__on_player_releases_item(player, item_tuple, hand) // client action (e.g. bow)
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@@ -14,12 +14,14 @@ Here is a list of events that can be handled by scarpet. This list includes pref
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them, but you can add any function to any event if it accepts required number of parameters:
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<pre>
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// world callbacks
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__on_tick() // can access blocks and entities in the overworld
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__on_tick_nether() // can access blocks and entities in the nether
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__on_tick_ender() // can access blocks and entities in the end
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__on_chunk_generated(x,z) // called after a chunk is promoted to the full chunk,
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// prodiving lowest x and z coords in the chunk
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// event will not work with optifine installed in the game
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__on_lightning(pos, mode) // mode is `true` if lightning caused horse trap to spawn
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// player specific callbacks
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__on_player_uses_item(player, item_tuple, hand) // right click action
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__on_player_releases_item(player, item_tuple, hand) // client action (e.g. bow)
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@@ -0,0 +1,29 @@
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package carpet.mixins;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.profiler.Profiler;
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import net.minecraft.world.chunk.WorldChunk;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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import static carpet.script.CarpetEventServer.Event.LIGHTNING;
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@Mixin(ServerWorld.class)
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public class ServerWorld_scarpetEventMixin
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{
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@Inject(method = "tickChunk", locals = LocalCapture.CAPTURE_FAILHARD, at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/world/ServerWorld;addLightning(Lnet/minecraft/entity/LightningEntity;)V"
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))
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private void onNaturalLightinig(WorldChunk chunk, int randomTickSpeed, CallbackInfo ci,
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ChunkPos chunkPos, boolean bl, int i, int j, Profiler profiler, BlockPos blockPos, boolean bl2)
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{
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if (LIGHTNING.isNeeded()) LIGHTNING.onWorldEventFlag((ServerWorld) (Object)this, blockPos, bl2?1:0);
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}
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}
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@@ -502,7 +502,20 @@ public class CarpetEventServer
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((c, t) -> new NumericValue(amount))
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), player::getCommandSource);
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}
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},
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LIGHTNING("lightning", 2, true)
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{
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@Override
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public void onWorldEventFlag(ServerWorld world, BlockPos pos, int flag)
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{
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handler.call(
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() -> Arrays.asList(
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((c, t) -> new BlockValue(null, world, pos)),
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((c, t) -> flag>0?Value.TRUE:Value.FALSE)
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), () -> CarpetServer.minecraft_server.getCommandSource().withWorld(world)
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);
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}
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},
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;
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// on projectile thrown (arrow from bows, crossbows, tridents, snoballs, e-pearls
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@@ -538,6 +551,8 @@ public class CarpetEventServer
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public void onBlockBroken(ServerPlayerEntity player, BlockPos pos, BlockState previousBS) { }
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public void onBlockPlaced(ServerPlayerEntity player, BlockPos pos, Hand enumhand, ItemStack itemstack) { }
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public void onEntityAction(ServerPlayerEntity player, Entity entity, Hand enumhand) { }
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public void onWorldEvent(ServerWorld world, BlockPos pos) { }
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public void onWorldEventFlag(ServerWorld world, BlockPos pos, int flag) { }
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}
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@@ -145,6 +145,7 @@
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"ServerChunkManager_scarpetMixin",
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"StatType_scarpetMixin",
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"PointOfInterest_scarpetMixin",
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"ServerWorld_scarpetEventMixin",
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"PistonBlock_movableTEMixin",
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