Removed if clauses
It was functionally equivalent to the solution proposed in #1072
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@@ -237,14 +237,9 @@ public class EntityPlayerActionPack
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}
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}
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}
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if (forward != 0.0F)
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{
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player.zza = forward*(sneaking?0.3F:1.0F);
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}
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if (strafing != 0.0F)
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{
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player.xxa = strafing*(sneaking?0.3F:1.0F);
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}
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float vel = sneaking?0.3F:1.0F;
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player.zza = forward*vel;
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player.xxa = strafing*vel;
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}
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static HitResult getTarget(ServerPlayer player)
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