Added __on_player_message event (#1312)

* Added __on_player_sends_message event

* Docs for chat message event

* Rename to __on_player_message

* Editor support

* Added event to event_test app

* Update docs/scarpet/api/Events.md

Co-authored-by: gnembon <41132274+gnembon@users.noreply.github.com>
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replaceitemandgnembon authored and GitHub committed 2022-02-16 00:07:53 +01:00
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@@ -275,6 +275,9 @@ Triggered when the player has successfully logged in and was placed in the game.
### `__on_player_disconnects(player, reason)`
Triggered when a player sends a disconnect package or is forcefully disconnected from the server.
### `__on_player_message(player, message)`
Triggered when a player sends a chat message or runs a command.
### `__on_statistic(player, category, event, value)`
Triggered when a player statistic changes. Doesn't notify on periodic an rhythmic events, i.e.
`time_since_death`, `time_since_rest`, and `played_one_minute` since these are triggered every tick. Event
@@ -44,5 +44,6 @@ __on_player_dies(player) ->
__on_player_respawns(player) ->
__on_player_disconnects(player, reason) ->
__on_player_connects(player) ->
__on_player_message(player, message) ->
__on_explosion(pos, power, source, causer, mode, fire) ->
__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
@@ -147,6 +147,7 @@
__on_player_respawns
__on_player_disconnects
__on_player_connects
__on_player_message
__on_explosion
__on_explosion_outcome
</Keywords>