moving loading of scripts to after worlds are loaded, fixes #331

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gnembon committed 2020-06-20 23:29:50 -03:00
1 parent d838cfd32f
commit be7d7ed46e
3 files changed
+22 -3

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@@ -58,12 +58,17 @@ public class CarpetServer // static for now - easier to handle all around the co
e.onServerLoaded(server);
});
scriptServer = new CarpetScriptServer(server);
scriptServer.loadAllWorldScripts();
MobAI.resetTrackers();
LoggerRegistry.initLoggers();
//TickSpeed.reset();
}
public static void onServerLoadedWorlds(MinecraftServer minecraftServer)
{
extensions.forEach(e -> e.onServerLoadedWorlds(minecraftServer));
scriptServer.loadAllWorldScripts();
}
public static void tick(MinecraftServer server)
{
TickSpeed.tick(server);