initial commit, command hooks, messenger and test command
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package carpet;
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//import carpet.commands.CameraModeCommand;
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//import carpet.commands.CarpetCommand;
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//import carpet.commands.CounterCommand;
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//import carpet.commands.DistanceCommand;
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//import carpet.commands.DrawCommand;
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//import carpet.commands.ScriptCommand;
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//import carpet.commands.InfoCommand;
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//import carpet.commands.LogCommand;
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//import carpet.commands.PerimeterInfoCommand;
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//import carpet.commands.PlayerCommand;
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//import carpet.commands.SpawnCommand;
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import carpet.commands.TestCommand;
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//import carpet.commands.TickCommand;
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//import carpet.logging.LoggerRegistry;
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//import carpet.script.ExpressionInspector;
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//import carpet.utils.HUDController;
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import java.util.Random;
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//import carpet.helpers.TickSpeed;
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import com.mojang.brigadier.CommandDispatcher;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.MinecraftServer;
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public class CarpetServer // static for now - easier to handle all around the code, its one anyways
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{
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public static final Random rand = new Random((int)((2>>16)*Math.random()));
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public static MinecraftServer minecraft_server;
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public static void init(MinecraftServer server) //aka constructor of this static singleton class
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{
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CarpetServer.minecraft_server = server;
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}
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public static void onServerLoaded(MinecraftServer server)
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{
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//CarpetSettings.apply_settings_from_conf(server);
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//ExpressionInspector.CarpetExpression_resetExpressionEngine();
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}
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// Separate from onServerLoaded, because a server can be loaded multiple times in singleplayer
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public static void onGameStarted() {
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//LoggerRegistry.initLoggers();
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}
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public static void tick(MinecraftServer server)
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{
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//TickSpeed.tick(server);
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//HUDController.update_hud(server);
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}
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public static void registerCarpetCommands(CommandDispatcher<ServerCommandSource> dispatcher)
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{
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//CarpetCommand.register(dispatcher);
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//TickCommand.register(dispatcher);
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//CounterCommand.register(dispatcher);
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//LogCommand.register(dispatcher);
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//SpawnCommand.register(dispatcher);
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//PlayerCommand.register(dispatcher);
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//CameraModeCommand.register(dispatcher);
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//InfoCommand.register(dispatcher);
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//DistanceCommand.register(dispatcher);
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//PerimeterInfoCommand.register(dispatcher);
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//DrawCommand.register(dispatcher);
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//ScriptCommand.register(dispatcher);
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TestCommand.register(dispatcher);
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}
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}
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